Abstract
The author introduces a game, “Crossroad”, which was originally designed as a tabletop exercise to teach disaster preparedness (Kikkawa et al., 2004) and that has been used in an increasing number of fields. In this paper, the author describes the history of the expanding application of this game, focussing especially on the evolution of its rules and content as a result of input from ordinary people who have participated in the game. Through this process, it has become a kind of grassroots gaming simulation tool for the general public. Examination of the development of the game reveals that its simple rules and structure as a frame game have led to its increasing popularity. Indeed, the game is still evolving.
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References
Kikkawa, T., Yamori, K., Ajiro, T., Hayashi, H.: ’Crossroad: Kobe’: A training tool for disaster preparedness and response. In: Kriz, W.C., Eberle, T. (eds.) Bridging the Gap: Transforming knowledge into Action Through Gaming and Simulation, pp. 245–253. SAGSAGA, Munich (2004)
Kikkawa, T., Yamori, K., Sugiura, J.: Crossroad and more…: Learning risk communication through gaming. Nakanishia Suppan, Kyoto (2009) (in Japanese)
Suzuki, S., Kikkawa, T., Murao, S.: Development of a participatory program for sorting out the risk problems: A case of small-scale miners. Japanese Journal of Risk Analysis 20(1), 41–48 (2010) (in Japanese with English abstract)
Yamori, K.: Narrative mode of thought in disaster damage reduction: A crossroad for narrative and gaming approaches. In: Sugiman, T., et al. (eds.) Meaning in Action, pp. 241–252. Springer, Tokyo (2008)
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Kikkawa, T. (2014). A Grassroots Gaming Simulation: The Case of “Crossroad”. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_18
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DOI: https://doi.org/10.1007/978-3-319-04954-0_18
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-04953-3
Online ISBN: 978-3-319-04954-0
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