Skip to main content

A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment

  • Conference paper
  • 1893 Accesses

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8264))

Abstract

ProRail is the owner of a number of high fidelity train traffic simulators for designing and managing the physical rail infrastructure. Gaming simulation is used to support the analysis and redesign of rail management and control processes. The games should use the existing train traffic simulators as much as possible to reduce costs and keep the existing knowledge base and acceptance. Because of their high fidelity level, these simulators lack the more abstract level that is necessary for interaction with humans in a gaming setting. Therefore they need to be adjusted. As there are several simulators to be used and multiple disciplines involved, this is not a trivial task. On the basis of the played Early Decision at Disruptions Game it is examined what requirements need to be fulfilled to make ProRail simulators suitable for use in gaming, in order to maximize profits of the coupling between simulators and games. This paper describes the process followed and provides a refined set of requirements for coupling of simulators for use in management and control games in rail (physical) infrastructures.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. IEEE Computer Society, IEEE Recommended Practice for Distributed Simulation Engineering and Execution Process (DSEEP). IEEE Computer Society, New York (2011)

    Google Scholar 

  2. Soares, M.S.: Architecture- Driven Integration of Modeling Languages for the Design of Software - Intensive Systems. Technische Universiteit Delft (2010)

    Google Scholar 

  3. Ramaekers, P., De Wit, T., Pouwel, M.: Hoe druk is het nu werkelijk op het Nederlandse spoor? Den Haag, Heerlen (2009)

    Google Scholar 

  4. Commissie Kuiken, Rapport van Parlementair onderzoek onderhoud en innovatie spoor, Den Haag (2012)

    Google Scholar 

  5. Schultz van Haegen, M.H.: Functioneren spoor, Den Haag (2011)

    Google Scholar 

  6. Schultz van Haegen, M.H.: Antwoorden op feitelijke vragen inzake functioneren spoor, Den Haag (2011)

    Google Scholar 

  7. NederlandseSpoorwegen, ProRail, Ministerie van Infrastructuur en Milieu, Programma winterweer op het spoor (2012)

    Google Scholar 

  8. EEG Richtlijn van de Raad betreffende de ontwikkeling van de spoorwegen in de Gemeenschap 50, 1–32 (1991)

    Google Scholar 

  9. IEEE Computer Society, International Standard ISO / IEC / IEEE, Systems and software engineering — Vocabulary (2010)

    Google Scholar 

  10. Christel, M.G., Kang, K.C.: Issues in Requirements Elicitation (1992)

    Google Scholar 

  11. Klabbers, J.H.G.: The gaming landscape: A taxonomy for classifying games and simulations. In: Digital Games Research Conference (2003)

    Google Scholar 

  12. Zapata, C.M.J., Awad-Aubad, G.: Requirements Game: Teaching Software Project Management. Clei Electronic Journal 10(1) (June 2007)

    Google Scholar 

  13. Beatty, J., Alexander, M.: Games-Based Requirements Engineering Training: An Initial Experience Report. In: 2008 16th IEEE International Requirements Engineering Conference, pp. 211–216 (September 2008)

    Google Scholar 

  14. Zarvić, N., Duin, H., Seifert, M., Thoben, K., Bierwolf, R.: Collecting End User Requirements Playfully. In: 15th International Conference on Concurrent Enterprising: Collaborative Innovation: Emerging Technologies, Environments and Communities (2009)

    Google Scholar 

  15. Meijer, S.A., Mayer, I.S., Van Luipen, J., Weitenberg, N.: Gaming Rail Cargo Management: Exploring and Validating Alternative Modes of Organization. Simulation & Gaming 43, 85–101 (2011), doi:10.1177/1046878110382161

    Article  Google Scholar 

  16. Meijer, S.A., Van der Kracht, P., Van Luipen, J.J.W., Schaafsma, A.A.M.: Studying a control concept for high-frequency train transport. In: 2009 Second International Conference on Infrastructure Systems and Services: Developing 21st Century Infrastructure Networks (INFRA), pp. 1–6 (2009), doi:10.1109/INFRA.2009.5397864

    Google Scholar 

  17. Kortmann, R., Sehic, E.: The Railway Bridge Game – usability, usefulness, and potential usage for railways management. ISAGA, Spokane (2010)

    Google Scholar 

  18. Kortmann, R., Meijer, S., Seck, M., et al.: RGS Work Package 1: Systems Architecture, pp. 1–64 (2011)

    Google Scholar 

  19. Moller, B.: The HLA Tutorial (2012)

    Google Scholar 

  20. Corman, F.: Real-time Railway Traffic Management: dispatching in complex, large and busy railway networks. Technische Universiteit Delft (2010)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this paper

Cite this paper

Sehic, E., Verbraeck, A., Meijer, S.A. (2014). A Game for Requirements Formulation for a Distributed Gaming and Simulation Environment. In: Meijer, S.A., Smeds, R. (eds) Frontiers in Gaming Simulation. ISAGA 2013. Lecture Notes in Computer Science, vol 8264. Springer, Cham. https://doi.org/10.1007/978-3-319-04954-0_16

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-04954-0_16

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04953-3

  • Online ISBN: 978-3-319-04954-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics