Abstract
Emotion is an important component in any evaluation of an artwork. Research into emotion is a growing field, and methods for evaluating emotions in artworks is an area where research is rapidly expanding. This chapter outlines the basic theories of emotion and develops an understanding of the state of the art in emotion evaluation for interactive digital art. The component process model of Scherer is discussed and then a number of examples of evaluation of emotion in interactive art are presented, including a closer look at video games as a form of interactive art.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Baltrusaitis T, McDuff D, Banda N, Mahmoud M, Kaliouby RE, Robinson P, Picard R (2011) Real-time inference of mental states from facial expressions and upper body gestures. Face Gesture 2011:909–914. doi:10.1109/FG.2011.5771372
Banse R, Scherer KR (1996) Acoustic profiles in vocal emotion expression. J Pers Soc Psychol 70(3):614–636. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/8851745
Bengler B, Bryan-Kinns N (2014) In the wild: evaluating collaborative interactive musical experiences in public settings. In: Candy L, Ferguson S (eds) Interactive experience in the digital age: evaluating new art practice. Springer, London, pp 169–186
Bentley T, Johnston L, von Baggo K (2003) Affect: physiological responses during computer use. Proc OZCHI 2003:174–182
Bialoskorski LSS, Westerink JHDM, van den Broek EL (2009) Mood Swings: an affective interactive art system. In: Proceedings of intelligent technologies for interactive entertainment, vol 9. Springer LNCS, pp 181–186
Cannon WB (1927) The James-Lange theory of emotions: a critical examination and an alternative theory. Am J Psychol 39(1):106–124. doi:10.2307/1415404
Canossa A, Drachen A, Rau Møller Sørensen J (2010) Arrrgghh!!!-blending quantitative and qualitative methods to detect player frustration. In: Proceedings of the 2011 Foundations of digital games conference. ACM, Bordeaux. Retrieved from http://www.mendeley.com/research/arrrgghh-blending-quantitative-qualitative-methods-detect-player-frustration-1/
Conati C (2002) Probabilistic assessment of user’s emotions in educational games. Appl Artif Intell 1–20. Retrieved from http://www.tandfonline.com/doi/abs/10.1080/08839510290030390
Costello B, Muller L, Amitani S, Edmonds E (2005) Understanding the experience of interactive art: iamascope in beta_space. In: Proceedings of the second Australasian conference on interactive entertainment (IE ’05). Creativity & Cognition Studios Press, Sydney, pp 49–56
Csikszentmihalyi M (1990) Flow: the psychology of optimal experience (Book). Lib J 115(5): 105
Egermann H, Sutherland ME, Grewe O, Nagel F, Kopiez R, Altenmuller E (2011) Does music listening in a social context alter experience? A physiological and psychological perspective on emotion. Music Sci 15(3):307–323. doi:10.1177/1029864911399497
Ekman P, Francisco S, Lazarus R, Levenson R, Oster H, Rosenberg E (1992) An argument for basic emotions, vol 6. Lawrence Erlbaum Associates Limited
Ekman P, Friesen WV, Hager JC (2002) Facial action coding system. FACS, vol. 48. A Human Face. pp 4–5. Retrieved from http://scholar.google.com/scholar?hl=en&btnG=Search&q=intitle:Faial+Action+Coding+System+Investigator’s+Guide#0
Evans P, Schubert E (2008) Relationships between expressed and felt emotions in music. Music Sci 12(1):75–99. Retrieved from https://jyx.jyu.fi/dspace/handle/123456789/19438
Gonsalves T, Frith C, Averbeck B, Kashef Y, Mahmoud AN, Kaliouby RE, … Sloan H (2009) The chameleon project: an art installation exploring emotional contagion, 2009. In: 3rd international conference on affective computing and intelligent interaction and workshops, Amsterdam, The Netherlands, 1–2 (2009). IEEE. doi:10.1109/ACII.2009.5349522
Hazlett R (2006) Measuring emotional valence during interactive experiences: boys at video game play. In: Proceedings of CHI, Montréal, Québec, Canada, pp 1023–1026. Retrieved from http://dl.acm.org/citation.cfm?id=1124772.1124925
Höök K, Sengers P, Andersson G (2003) Sense and sensibility: evaluation and interactive art. CHI Lett 5(1):241–249
Iacobini M, Gonsalves T, Bianchi-Berthouze N, Frith C (2010) Emotional contagion in interactive art. In: Proceedings of the international conference on Kansei engineering and emotion research, Paris, France
Izard CE (1977) Human emotions (Emotions, Personality, and Psychotherapy series). Plenum, p 495. Retrieved from http://www.amazon.com/Human-Emotions-Personality-Psychotherapy/dp/0306309866
Kleinginna PR, Kleinginna AM (1981) A categorized list of emotion definitions, with suggestions for a consensual definition. Motiv Emotion 5(4):345–379. doi:10.1007/BF00992553
Krumhansl CL (1997) An exploratory study of musical emotions and psychophysiology. Can J Exp Psychol 51(4):336–353. Retrieved from http://www.ncbi.nlm.nih.gov/pubmed/9606949
Lang P (1980) Behavioral treatment and bio-behavioral assessment: computer applications. Technol Mental Health Care Deliv Syst 119–137. Retrieved from http://www.citeulike.org/user/acagamic/article/3756983
Lazarus RS (1991) Emotion and adaptation. In: Pervin LA (ed) Handbook of personality theory and research, vol. 21. Oxford University Press, pp 609–637. doi:10.2307/2075902
Lewis CH (1982) Using the “Thinking Aloud” method in cognitive interface design (Technical report RC-9265). IBM
McDuff D, Kaliouby R el, Kassam K, Picard R (2011) Acume: a new visualization tool for understanding facial expression and gesture data. In: Face and gesture 2011. IEEE, pp 591–596. doi:10.1109/FG.2011.5771464
Nacke LE (2009) Affective ludology: scientific measurement of user experience in interactive entertainment. Belkinge Institute of Technology, Karlskrona
Ortony A, Clore GL, Collins A (1990) The cognitive structure of emotions. Cambridge University Press, Cambridge, p 224. Retrieved from http://www.amazon.com/Cognitive-Structure-Emotions-Andrew-Ortony/dp/0521386640
Partala T, Surakka V (2004) The effects of affective interventions in human–computer interaction. Interacting with Computers 16(2):295–309. doi:10.1016/j.intcom.2003.12.001
Russell JA, Weiss A, Mendelsohn G (1989) Affect grid: a single-item scale of pleasure and arousal. J Pers Soc Psychol 57(3):493–502. doi:10.1037//0022-3514.57.3.493
Schachter S, Singer JE (1962) Cognitive, social, and physiological determinants of emotional state. Psychol Rev 69(5):379–399. doi:10.1037/h0046234
Scherer KR (1984) On the nature and function of emotion: a component process approach. In: Scherer KR, Ekman P (eds) Approaches to emotion. Erlbaum, Hillsdale, pp 293–317. Retrieved from http://www.affective-sciences.org/node/342
Scherer KR (1987) Toward a dynamic theory of emotion: the component process model of affective states. Geneva Studies in Emotion 1(1987):1–72
Schifferstein HNJ, Talke KSS, Oudshoorn D-J (2011) Can ambient scent enhance the nightlife experience? Chemosens Percep 4(1–2):55–64
Sears A, Jacko JA (2008) In: Sears A, Jacko JA (eds) The human–computer interaction handbook, Section C. Testing and evaluation, vol 29. Lawrence Erlbaum Associates, p 1386. Retrieved from http://courses.washington.edu/imt540a/readings/Blomberg-08.pdf
Tan CT, Rosser D, Bakkes S, Pisan Y (2012) A feasibility study in using facial expressions analysis to evaluate player experiences. In: Proceedings of the 8th Australasian conference on interactive entertainment: playing the system. ACM, New York, pp 5:1–5:10. doi:10.1145/2336727.2336732
Vogt T, Andre E, Wagner J, Gilroy S, Charles F, Cavazza M (2009) Affective interfaces and ambient artwork. In: Proceedings of the 3rd international conference on affective computing and intelligent interaction, Amsterdam, The Netherlands, pp 1–8
Yannakakis G, Togelius J (2011) Experience-driven procedural content generation. Affect Comput, IEEE, 1–16. Retrieved from http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.59.8690&rep=rep1&type=pdf
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2014 Springer International Publishing Switzerland
About this chapter
Cite this chapter
Tan, C.T., Ferguson, S. (2014). The Role of Emotions in Art Evaluation. In: Candy, L., Ferguson, S. (eds) Interactive Experience in the Digital Age. Springer Series on Cultural Computing. Springer, Cham. https://doi.org/10.1007/978-3-319-04510-8_10
Download citation
DOI: https://doi.org/10.1007/978-3-319-04510-8_10
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-04509-2
Online ISBN: 978-3-319-04510-8
eBook Packages: Computer ScienceComputer Science (R0)