Skip to main content

From Service Experiences to Augmented Service Journeys: Digital Technology and Networks in Consumer Services

  • Chapter
  • First Online:
Managing Consumer Services

Abstract

The aim of this chapter is to explore a new conceptualization of the impact of digital technology on service experiences and relationships, based on both empirical observations and existing theories. We start by illustrating relevant examples and practices (retailing, tourism, education, financial services, restaurants …) in what we consider “digitally augmented services”; services where digital technologies augment the potential for value creation and co-creation (value in use) in mixed realities. We discuss these practices using theories developed in both marketing and communication studies, considering that the locus of innovation is in new forms of interaction possible through technology. The last part of this work discusses the managerial implications of the new conceptual framework.

When I saw the connection between a televisionlike screen, an information processor, and a medium for representing symbols to a person, it all tumbled together. I went home and sketched a system in which computers would draw symbols on the screen and I could steer through different information spaces with knobs and levers and look at words and data and graphics in different ways. I imagined ways you could expand it to a theaterlike environment where you could sit with colleagues and exchange information on many levels simultaneously… Think of how that would let you cut loose in solving problems

(Doug Engelbart, December 1950, quoted in Rheingold 1991, p. 74)

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

eBook
USD 16.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD 109.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  • Arnould, E. J., & Thompson, C. J. (2005). Consumer culture theory (CCT): Twenty years of research. Journal of Consumer Research, 31(4), 868–882.

    Article  Google Scholar 

  • Ballantyne, D., & Varey, R. J. (2006). Creating value-in-use through marketing interaction: The exchange logic of relating, communicating and knowing. Marketing Theory, 6(3), 335–348.

    Article  Google Scholar 

  • Begole, B. (2011). Ubiquitous computing for business: Find new markets, create better businesses and reach customers around the world 24-7-365. Upper Saddle River, NJ: Pearson Education.

    Google Scholar 

  • Benford, S., Giannachi, G., Koleva, B., & Rodden, T. (2009). From interaction to trajectories: Designing coherent journeys through user experiences. In Proceedings 27th conference on human factors in computing systems (pp. 709–718). New York: ACM Press.

    Google Scholar 

  • Berry, L. (1983). Relationship marketing. In L. Berry, G. Shostack, & G. D. Upah (Eds.), Emerging perspectives of services marketing. Chicago: American Marketing Association.

    Google Scholar 

  • Biocca, F. (1996). Intelligence augmentation: The vision inside virtual reality. In B. Gorayska & J. L. Mey (Eds.), Cognitive technology: In search of a humane interface (pp. 59–75). Amsterdam: Elsevier.

    Chapter  Google Scholar 

  • Bird, J. (2013). Need-to-know: A guide to the internet of things. The Connected Business 2013. Retrieved May 2013, from http://www.ft.com/intl/cms/s/0/daf3a2e8-bbc9-11e2-82df-00144feab7de.html.

  • Blankenburg-Holm, D., Eriksson, K., & Johanson, J. (1999). Creating value through mutual commitment to business network relationships. Strategic Management Journal, 20, 467–486.

    Article  Google Scholar 

  • Bolter, J. D., MacIntyre, B., Gandy, M., & Schweitzer, P. (2006). New media and the permanent crisis of aura. Convergence, 12(1), 21–39.

    Google Scholar 

  • Booms, B. H., & Bitner, M. J. (1981). Marketing strategies and organisation structures for service firms. In J. Donnelly & W. R. George (Eds.), Marketing of services. Chicago, IL: American Marketing Association.

    Google Scholar 

  • Borison, R. (2013). IKEA entices potential consumers with augmented reality. Retrieved June 15, 2013, from http://www.mobilecommercedaily.com/ikea-entices-potential-consumers-with-augmented-reality.

  • Brighenti, A. M. (2010). New media and the prolongations of urban environments. Convergence, 16(4), 471–487.

    Google Scholar 

  • Bulearca, M., & Tamarjan, D. (2010). Augmented reality: A sustainable marketing tool. Global Business and Management Research: An International Journal, 2(2&3), 237–252.

    Google Scholar 

  • Carù, A., & Cova, B. (Eds.). (2007). Consuming experience. London: Routledge.

    Google Scholar 

  • Court, D., Elzinga, D., Mulder, S., & Vetvik, O. J. (2009). The consumer decision journey. McKinsey Quarterly. http://www.mckinsey.com/insights/marketing_sales/the_consumer_decision_journey

  • Cova, B. (1997). Community and consumption towards a definition of the “linking value” of product or services. European Journal of Marketing, 31(3/4), 297–316.

    Article  Google Scholar 

  • Cova, B., & Salle, R. (2007). Introduction to the IMM special issue on ‘Project marketing and the marketing of solutions’ a comprehensive approach to project marketing and the marketing of solutions. Industrial Marketing Management, 36(2), 138–146.

    Article  Google Scholar 

  • De Souza e Silva, A. (2006). From cyber to hybrid: Mobile technologies as interfaces of hybrid spaces. Space and Culture, 9(3), 261–278.

    Article  Google Scholar 

  • Engelbart, D. C. (1964). A conceptual framework for the augmentation of man’s intellect’ – submitted to the Air Force Office of Scientific Research, Directorate of Information Sciences.

    Google Scholar 

  • Ericsson Mobility Report. (2013). Retrieved May 17, 2013, from http://www.ericsson.com/mobility-report.

  • Ford, D. (2011). IMP and service‐dominant logic: Divergence, convergence and development. Industrial Marketing Management, 40(2), 231–239.

    Article  Google Scholar 

  • Goffman, E. (1959). The presentation of self in everyday life. Garden City, NY: Doubleday.

    Google Scholar 

  • Grönroos, C. (1980). Designing a long range marketing strategy for services. Long Range Planning, 13(2), 36–42.

    Article  Google Scholar 

  • Grönroos, C. (1983). Strategic management and marketing in the service sector. Cambridge, MA: Marketing Science Institute (original published in 1982).

    Google Scholar 

  • Grönroos, C. (1994). From marketing mix to relationship marketing: Towards a paradigm shift in marketing. Management Decision, 32(2), 4–20.

    Article  Google Scholar 

  • Grönroos, C. (2004). The relationship marketing process: Communication, interaction, dialogue, value. Journal of Business and Industrial Marketing, 19(2), 99–113.

    Article  Google Scholar 

  • Grönroos, C. (2007). Service management and marketing. Customer management in service competition. Chichester, UK: Wiley.

    Google Scholar 

  • Gummesson, E. (1983). A new concept of marketing. Paper presented at the 12th EMAC conference, France.

    Google Scholar 

  • Gummesson, E. (1987). The new marketing – Developing long term interactive relationships. Long Range Planning, 20(4), 10–20.

    Article  Google Scholar 

  • Gummesson, E., & Mele, C. (2010). Marketing as value co-creation through network interaction and resource integration. Journal of Business Market Management, 4(4), 181–198.

    Article  Google Scholar 

  • Holbrook, M. B. (1995). Consumer research: Introspective essays on the study of consumption. London: Sage.

    Book  Google Scholar 

  • Hudson, S., & Thal, K. (2013). The impact of social media on the consumer decision process. Journal of Travel and Tourism Marketing, 30, 156–160.

    Article  Google Scholar 

  • Karlsson, J., ur Réhman, S., & Li, H. (2010). Augmented reality to enhance visitors experience in a digital zoo. In Proceedings of the 9th international conference on mobile and ubiquitous multimedia. New York, NY: ACM Press.

    Google Scholar 

  • Karmarkar, U. (2004). Will you survive the services revolution? Harvard Business Review, 82(6), 100–107.

    Google Scholar 

  • Kitchin, R., & Dodge, M. (2011). Code/space: Software and everyday life. Cambridge, MA: The MIT Press.

    Book  Google Scholar 

  • Lauria, R. M. (2001). In love with our technology: Virtual reality – A brief intellectual history of the idea of virtuality and the emergence of a media environment. Convergence, 7(4), 30–51.

    Google Scholar 

  • Licklider, J. C. R., & Taylor, R. W. (1968, September). The computer as a communication device. Science and Technology, 20–41.

    Google Scholar 

  • Lusch, R. F., Vargo, S. L., & O’Brien, M. (2007). Competing through service: Insights from service-dominant logic. Journal of Retailing, 83(1), 5–18.

    Article  Google Scholar 

  • MacInnis, D. J. (2011). A framework for conceptual contributions in marketing. Journal of Marketing, 75(July), 136–154.

    Article  Google Scholar 

  • Mandelli, A. (2001). Il Mondo in Rete. Milano: Egea.

    Google Scholar 

  • Mandelli, A. (2011). Service industrialisation and beyond: Findings from a service networks project. International Journal of Engineering Management and Economics, 2(2/3).

    Google Scholar 

  • Mandelli, A., & Accoto, C. (2012). Social mobile marketing. Milan: Egea.

    Google Scholar 

  • Mandelli, A., Accoto, C., & Mari, A. (2014). Augmented relationships: Social ubiquitous marketing and augmented reality. Lugano: Università della Svizzera italiana.

    Google Scholar 

  • Mandelli, A., & La Rocca, A. (2008). Destination networks in heritage tourism: The Albergo Diffuso formula. In U. Karmarkar & M. Vandal (Eds.), UCLA Anderson Business Information Technology (BIT) project, a global study of business practice. Singapore: World Scientific Publishing.

    Google Scholar 

  • Manovich, L. (2001). The language of new media. Cambridge, MA/London: The MIT Press.

    Google Scholar 

  • May, K. (2013). TripAdvisor basks in social graph integration with Facebook, eye-watering numbers. Retrieved June 15, 2013, from http://www.tnooz.com/2013/02/14/news/tripadvisor-basks-in-social-graph-integration-with-facebook-eye-watering-numbers-revealed/.

  • McCullough, M. (2013). Ambient commons attention in the age of embodied information. Cambridge, MA: The MIT Press.

    Google Scholar 

  • Ohta, Y., & Tamura, H. (Eds.). (1999). Mixed reality: Merging real and virtual worlds. New York: Springer.

    Google Scholar 

  • Olsson, T., & Salo, M. (2012). Narratives of satisfying and unsatisfying experiences of current mobile augmented reality applications. In Proceedings of the SIGCHI conference on human factors in computing systems (pp. 2779–2788). New York, NY: ACM Press.

    Google Scholar 

  • Page, S., & Phillips, B. (2003). Telecommunications and urban design. City, 7(1), 73–94.

    Article  Google Scholar 

  • Pine, B. J., & Korn, K. C. (2011). Infinite possibility – Creating customer value on the digital frontier. San Francisco, CA: Berrett-Koehler.

    Google Scholar 

  • Pine, B. J., & Korn, K. C. (2011b). From reality to virtuality and everywhere in between. Harvard Business Review Blog. Retrieved June 1, 2013, from http://blogs.hbr.org/cs/2011/09/from_reality_to_virtuality_and.html.

  • Rheingold, H. (1991). Virtual reality. New York: Simon & Schuster.

    Google Scholar 

  • Sandbacka, L. (2006). Tjänstelandskap. Teoretisk bakgrund och praktisk tillämpning i tjänsteföretag. Opublicerad magisteruppsats. Helsingfors: Hanken Svenska handelshögskolan i Finland

    Google Scholar 

  • Semico Research. (2012). Augmented reality: Envision a more intelligent world. Retrieved June 1, 2013, from http://semico.com.

  • The Futures Company. (2013). The future shopper how changing shopper attitudes and technology are reshaping retail. Retrieved May 2, 2013, from http://thefuturescompany.com/free-thinking/new-rules-for-retail/.

  • Vargo, S. L., & Lusch, R. F. (2004). Evolving to a new dominant logic for marketing. Journal of Marketing, 68(1), 1–17.

    Article  Google Scholar 

  • Vargo, S. L., & Lusch, R. F. (2008). From goods to service(s): Divergences and convergences of logics. Industrial Marketing Management, 37(3), 254–259.

    Article  Google Scholar 

  • Weiser, M. (1991). The computer for the 21st century. Scientific American, 265(3), 94–104.

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Andreina Mandelli .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Mandelli, A., La Rocca, A. (2014). From Service Experiences to Augmented Service Journeys: Digital Technology and Networks in Consumer Services. In: Baglieri, E., Karmarkar, U. (eds) Managing Consumer Services. Springer, Cham. https://doi.org/10.1007/978-3-319-04289-3_9

Download citation

Publish with us

Policies and ethics