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Game Design for Pre-screening Patients with Mental Health Complications Using ICT Tools

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Abstract

Mental health disorders are significant contributors to the global burden of diseases. Conventional approach to mental health screening involves administration of specially designed questionnaires and tests by mental health professionals. In the current global scenario where adequate mental health professionals are not available, video-games can serve as an important aid for mental health screening. This paper discusses a framework for designing games for cognitive assessment and using the ubiquitous nature of computing to serve as a platform for mental health screening. Neuropsychological tests can be embedded within the game structure for cognitive assessment. To establish the viability of this concept a pilot study was carried out. A game was developed with an aim to assess the player’s stress levels. Stress affects working memory and attention span. The prison game implements the Digit Span test for attention span and working memory assessment. The validity of such a game is demonstrated through an experiment. The results of the experiment analysis indicate that the short term stress experienced by the players can be successfully predicted based on the performance in the cognitive game.

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© 2013 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Bagga, V., Kahol, K., Chandra, S. (2013). Game Design for Pre-screening Patients with Mental Health Complications Using ICT Tools. In: Angelis, C.T., Fotiadis, D., Tzallas, A.T. (eds) Ambient Media and Systems. AMBI-SYS 2013. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 118. Springer, Cham. https://doi.org/10.1007/978-3-319-04102-5_2

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  • DOI: https://doi.org/10.1007/978-3-319-04102-5_2

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-04101-8

  • Online ISBN: 978-3-319-04102-5

  • eBook Packages: Computer ScienceComputer Science (R0)

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