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DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game

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Intelligent Technologies for Interactive Entertainment (INTETAIN 2013)

Abstract

This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.

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© 2013 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering

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Demey, M., Muller, C., Leman, M. (2013). DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game. In: Mancas, M., d’ Alessandro, N., Siebert, X., Gosselin, B., Valderrama, C., Dutoit, T. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2013. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 124. Springer, Cham. https://doi.org/10.1007/978-3-319-03892-6_15

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  • DOI: https://doi.org/10.1007/978-3-319-03892-6_15

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03891-9

  • Online ISBN: 978-3-319-03892-6

  • eBook Packages: Computer ScienceComputer Science (R0)

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