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DanSync: A Platform to Study Entrainment and Joint-Action during Spontaneous Dance in the Context of a Social Music Game

  • Michiel Demey
  • Chris Muller
  • Marc Leman
Conference paper
Part of the Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering book series (LNICST, volume 124)

Abstract

This paper presents a social music game, named DanSync, as a platform to study joint-action. This game context proves to be an effective manner to study spontaneous dance of players in a laboratory setting. Because of the gameplay participants are engaged in dancing to music with a strong motivation. Performance of dance synchronization to music is studied throughout the gameplay. Joint-action in a dyad is quantified in terms of correlation and phase-locking. Furthermore, entrainment and social bonding in small groups is studied by introducing perturbations in the music stimulus.

Keywords

Entrainment gaming music 

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Copyright information

© ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering 2013

Authors and Affiliations

  • Michiel Demey
    • 1
  • Chris Muller
    • 1
  • Marc Leman
    • 1
  1. 1.IPEM, Dept. of MusicologyGhent UniversityBelgium

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