Abstract
We present a tool that was developed in the context of the first author’s masters project. The tool implements an interactive computer game combining the real and the virtual world in a seamless way. The player interacts with the game by throwing balls towards a wall on which a virtual 3D scene is projected. Using the Kinect 3D sensor, we compute and predict the trajectory, speed and position of the ball. Upon impact with the screen, a virtual ball continues its trajectory in the virtual scene, and interacts with the objects around it using a physical and a graphical 3D engine Bullet, and Ogre3D. The prototype game has been successfully tested on a large number of people of varying ages.
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© 2013 ICST Institute for Computer Science, Social Informatics and Telecommunications Engineering
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Schoreels, J., Deshayes, R., Mens, T. (2013). KinectBalls: An Interactive Tool for Ball Throwing Games. In: Mancas, M., d’ Alessandro, N., Siebert, X., Gosselin, B., Valderrama, C., Dutoit, T. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2013. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 124. Springer, Cham. https://doi.org/10.1007/978-3-319-03892-6_11
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DOI: https://doi.org/10.1007/978-3-319-03892-6_11
Publisher Name: Springer, Cham
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