Skip to main content

Towards General Game-Playing Robots: Models, Architecture and Game Controller

  • Conference paper
AI 2013: Advances in Artificial Intelligence (AI 2013)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 8272))

Included in the following conference series:

Abstract

General Game Playing aims at AI systems that can understand the rules of new games and learn to play them effectively without human intervention. Our paper takes the first step towards general game-playing robots, which extend this capability to AI systems that play games in the real world. We develop a formal model for general games in physical environments and provide a systems architecture that allows the embedding of existing general game players as the “brain” and suitable robotic systems as the “body” of a general game-playing robot. We also report on an initial robot prototype that can understand the rules of arbitrary games and learns to play them in a fixed physical game environment.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Barbu, A., Narayanaswamy, S., Siskind, J.: Learning physically-instantiated game play through visual observation. In: Proc. of ICRA, pp. 1879–1886. IEEE Press (2010)

    Google Scholar 

  2. Björnsson, Y., Finnsson, H.: CADIAPLAYER: A simulation-based general game player. IEEE Transactions on Computational Intelligence and AI in Games 1(1), 4–15 (2009)

    Article  Google Scholar 

  3. Broekens, J., Heerink, M., Rosendal, H.: Assistive social robots in elderly care: a review. Gerontechnology 8(2) (2009)

    Google Scholar 

  4. Clune, J.: Heuristic evaluation functions for general game playing. In: Proc. of AAAI, pp. 1134–1139 (2007)

    Google Scholar 

  5. Genesereth, M., Love, N., Pell, B.: General game playing: Overview of the AAAI competition. AI Magazine 26(2), 62–72 (2005)

    Google Scholar 

  6. Goldfeder, C., Ciocarlie, M.T., Dang, H., Allen, P.K.: The columbia grasp database. In: Proc. of ICRA, pp. 1710–1716. IEEE Press (2009)

    Google Scholar 

  7. Haufe, S., Schiffel, S., Thielscher, M.: Automated verification of state sequence invariants in general game playing. Artificial Intelligence 187-188, 1–30 (2012)

    Google Scholar 

  8. Kaiser, Ł.: Learning games from videos guided by descriptive complexity. In: Proc. of AAAI, pp. 963–969 (2012)

    Google Scholar 

  9. Kemp, C.C., Edsinger, A., Torres-Jara, E.: Challenges for robot manipulation in human environments. IEEE Robotics & Automation Magazine 14(1), 20–29 (2007)

    Article  Google Scholar 

  10. Lai, K., Bo, L., Ren, X., Fox, D.: A large-scale hierarchical multi-view rgb-d object dataset. In: Proc. of ICRA, pp. 1817–1824. IEEE Press (2011)

    Google Scholar 

  11. Quigley, M., Conley, K., Gerkey, B., Faust, J., Foote, T., Leibs, J., Wheeler, R., Ng, A.: ROS: an open-source robot operating system. In: ICRA Workshop on Open Source Software (2009)

    Google Scholar 

  12. Schiffel, S., Thielscher, M.: Fluxplayer: A successful general game player. In: Proc. of AAAI, pp. 1191–1196 (2007)

    Google Scholar 

  13. Schiffel, S., Thielscher, M.: A Multiagent Semantics for the Game Description Language. In: Filipe, J., Fred, A., Sharp, B. (eds.) ICAART 2009. CCIS, vol. 67, pp. 44–55. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer International Publishing Switzerland

About this paper

Cite this paper

Rajaratnam, D., Thielscher, M. (2013). Towards General Game-Playing Robots: Models, Architecture and Game Controller. In: Cranefield, S., Nayak, A. (eds) AI 2013: Advances in Artificial Intelligence. AI 2013. Lecture Notes in Computer Science(), vol 8272. Springer, Cham. https://doi.org/10.1007/978-3-319-03680-9_29

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-03680-9_29

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03679-3

  • Online ISBN: 978-3-319-03680-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics