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On the Edge of a Virtual World – Investigating Users’ Preferences and Different Visualization Techniques

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Ambient Intelligence (AmI 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8309))

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Abstract

This paper investigates how the edges of a limited size 3D virtual world model can be visualized. We compared five alternative visualization techniques by conducting downloading, post-processing and rendering measurements and evaluating the designs with a user study. Recommendations for UI designers working especially in the mobile computing domain are presented.

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© 2013 Springer International Publishing Switzerland

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Vatjus-Anttila, J., Ventä-Olkkonen, L., Häkkilä, J. (2013). On the Edge of a Virtual World – Investigating Users’ Preferences and Different Visualization Techniques. In: Augusto, J.C., Wichert, R., Collier, R., Keyson, D., Salah, A.A., Tan, AH. (eds) Ambient Intelligence. AmI 2013. Lecture Notes in Computer Science, vol 8309. Springer, Cham. https://doi.org/10.1007/978-3-319-03647-2_14

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  • DOI: https://doi.org/10.1007/978-3-319-03647-2_14

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03646-5

  • Online ISBN: 978-3-319-03647-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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