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Persuasive Elements in Videogames: Effects on Player Performance and Physiological State

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

This paper presents an exploration into the effects of specific types of persuasive technology in videogames according to a performance and a physiological perspective. Persuasive mechanisms are often employed to change the behavior of a determined person during a known time frame. In videogames, these approaches are expected to produce results in a more limited time window especially concerning the player’s performance. Literature regarding how this type of persuasive mechanisms affects a user during a game is scarce. We conducted a set of experiments with different games, on distinct platforms and with thirty individuals per experimental period. Results suggest that different persuasive techniques can effectively be used to improve or decrease player performance as well as to regulate physiological state. We provide a detailed analysis of these results along with a thorough discussion regarding the design implications and opportunities of these findings and how they are related with existing literature in the area.

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Duarte, L., Carriço, L. (2013). Persuasive Elements in Videogames: Effects on Player Performance and Physiological State. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_4

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_4

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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