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Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession

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Advances in Computer Entertainment (ACE 2013)

Abstract

In this study, we developed a simulation game called “Human SUGOROKU” that simulates vegetation succession of the real forest area in the virtual world. This game consists of a full-body interaction system to enable children to enjoy and learn vegetation succession by playing with their body movement. We conducted an experiment with children and investigated the effects of the full-body interaction through interviews. The results showed that the full-body interaction promotes a sense of immersion in the game. This paper describes the structure of this system and the interview results.

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References

  1. Deguchi, A., Inagaki, S., Kusunoki, F., Yamaguchi, E., Takeda, Y., Sugimoto, M.: Vegetation interaction game: Digital SUGOROKU of vegetation succession for children. In: Yang, H.S., Malaka, R., Hoshino, J., Han, J.H. (eds.) ICEC 2010. LNCS, vol. 6243, pp. 493–495. Springer, Heidelberg (2010)

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  2. Deguchi, A., Inagaki, S., Kusunoki, F., Yamaguchi, E., Takeda, Y., Sugimoto, M.: Development and evaluation of a digital vegetation interaction game for children. In: Natkin, S., Dupire, J. (eds.) ICEC 2009. LNCS, vol. 5709, pp. 288–289. Springer, Heidelberg (2009)

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  3. Nishida, Y., Aizawa, H., Hori, T., Hoffman, N.H., Kanade, T., Kakikura, M.: 3D ultrasonic tagging system for observing human activity. In: IEEE International Conference on Intelligent Robots and Systems (IROS 2003), pp. 785–791 (2003)

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© 2013 Springer International Publishing Switzerland

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Adachi, T. et al. (2013). Development of a Full-Body Interaction Digital Game for Children to Learn Vegetation Succession. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_36

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_36

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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