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Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose

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Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

Nowadays, movies, video, audio and games have a strong presence in human life, being a massive source of entertainment. Increasingly, movies and videos are becoming accessible as enormous collections over the Internet, in social media and interactive TV, demanding for more powerful ways to search, browse and view them, that benefit from video content-based analysis and classification techniques. From the point of view of the content-based analysis methods, a challenging aspect is the constitution of collections of labelled data. Inspired by the Game With A Purpose approach we propose SoundsLike, a game that pursues two goals: 1) entertaining the user in movie browsing; 2) use this interaction to collect data and improve our content-based sound analysis techniques. SoundsLike is integrated in MovieClouds, an interactive web application designed to access, explore and visualize movies based on the information conveyed in the different tracks or perspectives of its content.

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© 2013 Springer International Publishing Switzerland

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Gomes, J.M.A., Chambel, T., Langlois, T. (2013). Engaging Users in Audio Labelling as a Movie Browsing Game with a Purpose. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_21

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_21

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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