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Goin’ Goblins - Iterative Design of an Entertaining Archery Experience

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Advances in Computer Entertainment (ACE 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8253))

Abstract

We present the iterative development of a 3D simulator for traditional archery and the design of a gaming level that should attract visitors at trade fairs and exhibitions. We want to provide users with a believable archery experience and support novel users in practicing the motion sequence of traditional archery using a virtual 3D environment. To provide a realistic haptic feedback we used a real bow interaction device and wind output in our simulation. We extended a bow damping system by electronic sensors to detect draw and release of the bow, aiming at a virtual target and user movement in front of a large projection screen. To entertain visitors at trade fairs and exhibitions we designed a two-player mode and a small 3D adventure with different tasks.

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© 2013 Springer International Publishing Switzerland

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Geiger, C., Thiele, S., Meyer, L., Meyer, S., Hören, L., Drochtert, D. (2013). Goin’ Goblins - Iterative Design of an Entertaining Archery Experience. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_20

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  • DOI: https://doi.org/10.1007/978-3-319-03161-3_20

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

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