Abstract
In this paper we investigate whether remote touch in the form of force feedback from another player’s actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an ‘elastic band’ type force feedback, or were given force feedback of the other player’s actions (i.e. remote touch). Results showed that feedback from another player’s actions enhanced feelings of social presence but not enjoyment of the game.
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Beelen, T. et al. (2013). The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_17
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DOI: https://doi.org/10.1007/978-3-319-03161-3_17
Publisher Name: Springer, Cham
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