Skip to main content

The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game

  • Conference paper
Advances in Computer Entertainment (ACE 2013)

Abstract

In this paper we investigate whether remote touch in the form of force feedback from another player’s actions can enhance feelings of social presence and enjoyment of a collaborative, spatially distributed rope pulling game. Dyads of players situated in different rooms were either given an ‘elastic band’ type force feedback, or were given force feedback of the other player’s actions (i.e. remote touch). Results showed that feedback from another player’s actions enhanced feelings of social presence but not enjoyment of the game.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 84.99
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 109.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Harfield, A., Jormanainen, I., Shujau, H.: First steps in distributed tangible technologies: a virtual tug of war. In: Proceedings of the 8th International Conference on Interaction Design and Children, IDC 2009, pp. 178–181. ACM (2009)

    Google Scholar 

  2. Christian, V., Smetschka, J., Pötzelberger, W., Lindinger, C., Praxmarer, R., Stadler, W.: Ars Electronica Futurelab Tug of War, http://www.aec.at/futurelab/en/referenzen/alle-jahre/2000/tug-of-war/ (June 6, 2013) (retrieved)

  3. Haans, A., IJsselsteijn, W.: Mediated social touch: a review of current research and future directions. Virtual Reality 9(2-3), 149–159 (2006)

    Article  Google Scholar 

  4. Chellali, A., Dumas, C., Milleville-Pennel, I.: Influences of haptic communication on a shared manual task. Interacting with Computers 23(4), 317–328 (2011)

    Article  Google Scholar 

  5. Sallnäs, E.L., Rassmus-Gröhn, K., Sjöström, C.: Supporting presence in collaborative environments by haptic force feedback. ACM Trans. Comput.-Hum. Interact. 7(4), 461–476 (2000)

    Article  Google Scholar 

  6. Giannopoulos, E., Eslava, V., Oyarzabal, M., Hierro, T., González, L., Ferre, M., Slater, M.: The effect of haptic feedback on basic social interaction within shared virtual environments. In: Ferre, M. (ed.) EuroHaptics 2008. LNCS, vol. 5024, pp. 301–307. Springer, Heidelberg (2008)

    Chapter  Google Scholar 

  7. Sallnäs, E.-L.: Haptic feedback increases perceived social presence. In: Kappers, A.M.L., van Erp, J.B.F., Bergmann Tiest, W.M., van der Helm, F.C.T. (eds.) EuroHaptics 2010, Part II. LNCS, vol. 6192, pp. 178–185. Springer, Heidelberg (2010)

    Chapter  Google Scholar 

  8. Moreno, A., van Delden, R., Poppe, R., Reidsma, D.: Socially Aware Interactive Playgrounds. IEEE Pervasive Computing 12(3), 40–47 (2013)

    Article  Google Scholar 

  9. Mueller, F.F., Agamanolis, S., Picard, R.: Exertion interfaces: sports over a distance for social bonding and fun. In: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, CHI 2003, pp. 561–568. ACM (2003)

    Google Scholar 

  10. Mueller, F.F., Cole, L., O’Brien, S., Walmink, W.: Airhockey over a distance: a networked physical game to support social interactions. In: Proceedings of the 2006 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2006. ACM (2006)

    Google Scholar 

  11. Mueller, F.F., Agamanolis, S., Gibbs, M.R., Vetere, F.: Remote impact: shadowboxing over a distance. In: CHI 2008 Extended Abstracts on Human Factors in Computing Systems, CHI EA 2008, pp. 2291–2296. ACM (2008)

    Google Scholar 

  12. Yao, L., Dasgupta, S., Cheng, N., Spingarn-Koff, J., Rudakevych, O., Ishii, H.: Rope revolution: tangible and gestural rope interface for collaborative play. In: Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011, pp. 11:1–11:8. ACM (2011)

    Google Scholar 

  13. Huisman, G., Darriba Frederiks, A., Van Dijk, E., Heylen, D., Kröse, B.: The TaSST: Tactile Sleeve for Social Touch. In: Proceedings of the IEEE World Haptics Conference 2013, WHC 2013, pp. 211–216. IEEE (2013)

    Google Scholar 

  14. Park, Y.W., Nam, T.J.: Poke: a new way of sharing emotional touches during phone conversations. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems, CHI EA 2013, pp. 2859–2860. ACM (2013)

    Google Scholar 

  15. Brave, S., Dahley, A.: intouch: a medium for haptic interpersonal communication. In: CHI 1997 Extended Abstracts on Human Factors in Computing Systems , CHI EA 1997, pp. 363–364. ACM (1997)

    Google Scholar 

  16. Haans, A., de Nood, C., IJsselsteijn, W.A.: Investigating response similarities between real and mediated social touch: a first test. In: CHI 2007 Extended Abstracts on Human Factors in Computing Systems , EA 2007, pp. 2405–2410. ACM (2007)

    Google Scholar 

  17. Haans, A., IJsselsteijn, W.A.: The Virtual Midas Touch: Helping Behavior After a Mediated Social Touch. IEEE Transactions on Haptics 2(3), 136–140 (2009)

    Article  Google Scholar 

  18. Bailenson, J., Yee, N., Brave, S., Merget, D., Koslow, D.: Virtual interpersonal touch: Expressing and recognizing emotions through haptic devices. Human-Computer Interaction 22(3), 325–353 (2007)

    Google Scholar 

  19. Huisman, G., Darriba Frederiks, A.: Towards tactile expressions of emotion through mediated touch. In: CHI 2013 Extended Abstracts on Human Factors in Computing Systems , CHI EA 2013, pp. 1575–1580. ACM (2013)

    Google Scholar 

  20. Camps, J., Tuteleers, C., Stouten, J., Nelissen, J.: A situational touch: How touch affects people’s decision behavior. Social Influence 8(4), 237–250 (2013)

    Article  Google Scholar 

  21. Read, J.C., MacFarlane, S.: Using the fun toolkit and other survey methods to gather opinions in child computer interaction. In: Proceedings of the 2006 Conference on Interaction Design and Children, IDC 2006, pp. 81–88. ACM (2006)

    Google Scholar 

  22. Harms, C., Biocca, F.: Internal consistency and reliability of the networked minds measure of social presence. In: Alcaniz, M., Rey, B. (eds.) Proceedings of the 7th Annual International Workshop on Presence (2004)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2013 Springer International Publishing Switzerland

About this paper

Cite this paper

Beelen, T. et al. (2013). The Art of Tug of War: Investigating the Influence of Remote Touch on Social Presence in a Distributed Rope Pulling Game. In: Reidsma, D., Katayose, H., Nijholt, A. (eds) Advances in Computer Entertainment. ACE 2013. Lecture Notes in Computer Science, vol 8253. Springer, Cham. https://doi.org/10.1007/978-3-319-03161-3_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-03161-3_17

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-03160-6

  • Online ISBN: 978-3-319-03161-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics