Advertisement

Personalization of Serious Videogames for Occupational Engagement for Elderly

  • Mario A. Bruno
  • Roberto G. Aldunate
  • Jaime Meléndez
Part of the Lecture Notes in Computer Science book series (LNCS, volume 8277)

Abstract

Recently, the use of video games has been extended to attenuate the cognitive deterioration in elderly. However, not all interventions based on videogames have shown benefits, and very limited research has been made on the design and evaluation of serious videogames that promote a change of attitude in the players, along with entertainment, to properly develop cognitive skills. To this end we have developed a serious videogame prototype to support occupational engagement, based on personalization, that incorporates strategies to encourage and reward with a more meaningful and well-defined purpose for the elderly, and validated it by an expert in cognitive psychology. As a result, although it is needed to adjust levels of competitiveness and provide a positive reward to player achievements, such videogame can support elderly behaviors to social participation that is considered a relevant issue in Chilean society, as it raises challenging issues for cognitive stimulation.

Keywords

Serious videogames elderly occupational engagement cognitive performance 

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. 1.
    Yankner, B.A., Lu, T., Loerch, P.: The Aging Brain. Annu. Rev. Pathol. 3, 41–66 (2008)CrossRefGoogle Scholar
  2. 2.
    Diaz, B.E., Martinez Lozano, A.J., Núñez Rodríguez, V.: Características biopsicosociales en una población anciana. Rev. Cubana Enfermer. 19 (2003)Google Scholar
  3. 3.
    Basak, C., Boot, W.R., Voss, M.W., Kramer, A.F.: Can training in a real-time strategy video game attenuate cognitive decline in older adults? Psychology and Aging 23, 765–777 (2008)CrossRefGoogle Scholar
  4. 4.
    Stern, Y., Blumen, H.M., Rich, L.W., Richards, A., Herzberg, G., Gopher, D.: Space Fortress game training and executive control in older adults: A pilot intervention. Aging, Neuropsychology, and Cognition 18, 653–677 (2011)CrossRefGoogle Scholar
  5. 5.
    Abt, C.C.: Serious Games, pp. 10–14. University Press of America, Lanham (1987)Google Scholar
  6. 6.
    Bakkes, S., Tan, C.T., Pisan, Y.: Personalised gaming: a motivation and overview of literature. In: 8th Australasian Conference on Interactive Entertainment: Playing the System, p. 4. ACM (2012)Google Scholar
  7. 7.
    Kielhofner, G.: Conceptual foundations of occupational therapy practice. G-Reference, Information and Interdisciplinary Subjects Series. FA Davis Co. (2009)Google Scholar
  8. 8.
    Zwartkruis-Pelgrim, E., de Ruyter, B.: Developing an Adaptive Memory Game for Seniors. In: Markopoulos, P., de Ruyter, B., IJsselsteijn, W.A., Rowland, D. (eds.) Fun and Games 2008. LNCS, vol. 5294, pp. 170–181. Springer, Heidelberg (2008)CrossRefGoogle Scholar
  9. 9.
    Lopes, R., Bidarra, R.: Adaptivity Challenges in Games and Simulations: A Survey. IEEE Transactions on Computational Intelligence and AI in Games 3, 85–99 (2011)CrossRefGoogle Scholar
  10. 10.
    Cheong, Y.-G., Jhala, A., Bae, B.-C., Michael Young, R.: Automatically Generating Summary Visualizations from Game Logs. In: Fourth Artificial Intelligence and Interactive Digital Entertainment Conference, AIIDE 2008. AAAI, Menlo Park (2008)Google Scholar
  11. 11.
    Lewis, J.M., Trinh, P., Kirsh, D.: A corpus analysis of strategy video game play in Starcraft: Brood war. In: 33rd Annual Conference of the Cognitive Science Society, pp. 687–692 (2011)Google Scholar

Copyright information

© Springer International Publishing Switzerland 2013

Authors and Affiliations

  • Mario A. Bruno
    • 1
  • Roberto G. Aldunate
    • 2
  • Jaime Meléndez
    • 3
  1. 1.DCI-Facultad de Ingeniería/Advanced Research CenterUniversidad de Playa AnchaValparaísoChile
  2. 2.University of Illinois at Urbana-ChampaignIllinoisUSA
  3. 3.Escuela de PsicologíaUniversidad de ValparaísoValparaísoChile

Personalised recommendations