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Application of Mobile Augmented Reality in a Computer Science Course

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Book cover Advances in Visual Informatics (IVIC 2013)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 8237))

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Abstract

Engaging learning environment for learning complex materials in higher education is difficult to perform because the contents are mostly theoretical and hard to visualize. This problem motivates the use of mobile augmented reality in this research. The objective of this research is to design and develop a mobile augmented reality application that can enhance the student’s perception of the selected materials in computer organization and operating system course. The application was developed using three levels of knowledge (understand, apply, analyze) and involved the integration of video, audio, graphic and text information. The evaluation of the application using responses from 13 second year university students shows that this application can be used to enhance the students understanding and engage them in a group discussion for solving the given exercises. This application is expected to be a good start for learning complex materials in the selected course and can be extended to cover different levels of knowledge and subjects.

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© 2013 Springer International Publishing Switzerland

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Abd. Majid, N.A. (2013). Application of Mobile Augmented Reality in a Computer Science Course. In: Zaman, H.B., Robinson, P., Olivier, P., Shih, T.K., Velastin, S. (eds) Advances in Visual Informatics. IVIC 2013. Lecture Notes in Computer Science, vol 8237. Springer, Cham. https://doi.org/10.1007/978-3-319-02958-0_47

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  • DOI: https://doi.org/10.1007/978-3-319-02958-0_47

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02957-3

  • Online ISBN: 978-3-319-02958-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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