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Conceptualizing Productive Interactivity in Emergent Narratives

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Book cover Interactive Storytelling (ICIDS 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8230))

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Abstract

Contemporary projects examining how to design for emergence in virtual environments have suggested very applicable and plausible design-oriented material. However, authors of such works cannot avoid influencing the experience by providing pre-written narrative material which can become trivial for the user after just a few times. This paper suggests an alternative viewpoint on the issue, by involving the user in the authoring process during the experience, such that it affects other users’ story constructions and experiences, in an attempt to solve this potential authoring issue. The study will focus on creating a practical concept, based theoretically on Ryan’s idea of productive interactivity and Jenkins’ description of emergent storytelling, in order to discuss the shortcomings and potential of this conceptual design.

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References

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Bevensee, S.H., Schoenau-Fog, H. (2013). Conceptualizing Productive Interactivity in Emergent Narratives. In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_7

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  • DOI: https://doi.org/10.1007/978-3-319-02756-2_7

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02755-5

  • Online ISBN: 978-3-319-02756-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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