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Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games

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Book cover Interactive Storytelling (ICIDS 2013)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 8230))

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Abstract

This paper aims to discuss two primary points. Firstly, I argue that due to the complex development of Game Studies as a field and to the constant technological innovation, it is important to elaborate a reflection on the current state of video game aesthetics and its relationship with other audiovisual media. Secondly, the relevance of film-related analytical and theoretical tool is explored through the analysis of video game mise-en-scene and its tools of representation. I want to highlight the similar aesthetic strategies and, at the same time, to underline the shifts occurred in terms of functions. Finally, I describe two relevant aesthetic tendencies in the current video game generation: the scripted staging and the expressive lighting.

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Girina, I. (2013). Video Game Mise-En-Scene Remediation of Cinematic Codes in Video Games . In: Koenitz, H., Sezen, T.I., Ferri, G., Haahr, M., Sezen, D., C̨atak, G. (eds) Interactive Storytelling. ICIDS 2013. Lecture Notes in Computer Science, vol 8230. Springer, Cham. https://doi.org/10.1007/978-3-319-02756-2_5

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  • DOI: https://doi.org/10.1007/978-3-319-02756-2_5

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-02755-5

  • Online ISBN: 978-3-319-02756-2

  • eBook Packages: Computer ScienceComputer Science (R0)

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