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Implementing Large-Scale Mobile Device Initiatives in Schools and Institutions

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Emerging Technologies for STEAM Education

Abstract

This chapter discusses factors to drive the explosive growth of mobile devices in Science, Technology, Engineering, Arts, and Mathematics (STEAM). Drawing upon these factors, the chapter examines the innovations of mobile devices adopted in the STEAM classroom and barriers experienced by educators in the process of mobile technology integration. Built on the innovations and barriers of the use of mobile devices, the chapter continues to discuss what essential conditions are needed to ensure successful implementation of large-scale mobile device initiatives in STEAM. These factors, innovations, barriers, and conditions also position academic leaders and educators to rethink domain-related curriculum in STEAM and harness increasingly ubiquitous mobile technology in order to meet the needs of the 21st century.

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Correspondence to Hong Lin .

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Lin, H. (2015). Implementing Large-Scale Mobile Device Initiatives in Schools and Institutions. In: Ge, X., Ifenthaler, D., Spector, J. (eds) Emerging Technologies for STEAM Education. Educational Communications and Technology: Issues and Innovations. Springer, Cham. https://doi.org/10.1007/978-3-319-02573-5_10

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