Skip to main content

Can Virtual Be as Effective as Real?

  • Chapter
  • First Online:
  • 1628 Accesses

Abstract

Most virtual—meaning computer-mediated—learning experiences are conveyed using apps or interactive websites. This chapter is divided into three segments that discuss (1) games and simulations, (2) virtual representations of actual learning activities, and (3) virtual field trips. The real purpose of games—acquisition of noncognitive skills—has been undervalued. Digital Age educational games serve an important purpose and can fill a real gap. Simulations are merely high-tech versions of role-playing. Virtual activities, from a frog dissection to a field trip to the Grand Canyon, can supplement traditional activities and may be essential alternatives to real-life activities that are beyond the mental or physical capabilities of some students or cannot be provided by schools because of budgetary or other constraints. Which activities will best allow students to engage in active learning and to construct meaning from their experiences? Real? Virtual? In the Digital Age, the likely answer is both.

This is a preview of subscription content, log in via an institution.

Buying options

Chapter
USD   29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD   69.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD   89.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info
Hardcover Book
USD   119.99
Price excludes VAT (USA)
  • Durable hardcover edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Learn about institutional subscriptions

References

Download references

Author information

Authors and Affiliations

Authors

Rights and permissions

Reprints and permissions

Copyright information

© 2014 Springer International Publishing Switzerland

About this chapter

Cite this chapter

Walling, D.R. (2014). Can Virtual Be as Effective as Real?. In: Designing Learning for Tablet Classrooms. Springer, Cham. https://doi.org/10.1007/978-3-319-02420-2_16

Download citation

Publish with us

Policies and ethics