Abstract
In this chapter, we describe the contents and the methods applied in virtual archaeology, which can be defined as the scientific discipline that seeks to research and develop ways of using computer-based visualisation for the comprehensive management of archaeological heritage. It includes virtual reconstruction, recreation, anastylosis and restoration of archaeological finds aiming to produce highly detailed images of the past. Specifically, we will focus on the visualisation of sites whose archaeological remains lie mainly still buried, and therefore, the knowledge of have of the ancient settlement is primarily based on the geophysical survey results and their interpretation. The methods involved in such virtual reconstructions are multifarious and have to be adapted to the special characteristics of each site. Procedures which had been developed and tested over the past years by several teams are applied and refined in each project, while other new techniques have to be developed case by case to suit the necessity of the specific project. Furthermore, in order to achieve high-quality reconstructions of a complex site, different approaches need to be developed to aid the process of communication between the researchers working in the framework of the project. The ideal workflow and the ranges of activities undertaken in these frameworks will be further described in each step.
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Notes
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Various productions have been made handling large datasets like in the project of the Germano-Raetian limes, where over 170 km of scanned terrain data was inserted. Other successful productions like Carnuntum, Marvão, Caerleon and the Austrian limes show that the new trend of real-time media is very well received by the market. See Humer et al. 2011.
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Klein, M. (2013). Computer-Aided 3D Visualisation of Roman Towns. In: Corsi, C., Slapšak, B., Vermeulen, F. (eds) Good Practice in Archaeological Diagnostics. Natural Science in Archaeology. Springer, Cham. https://doi.org/10.1007/978-3-319-01784-6_18
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