Abstract
Collision detection is a fundamental technique in each situation where we interact with virtual objects, including computer graphics, robotics and haptics. In many of these applications, the collision detection process is the computational bottleneck. In this chapter, we explain what makes the detection of collisions so complicated and we draft the current open challenges in this field. Moreover, we define the scope of this book and we outline our contributions.
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Notes
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By the way, Chazelle’s polyhedron also has other interesting properties: for instance, it requires O(n 2) additional Steiner points for its tetrahedrization.
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Weller, R. (2013). Introduction. In: New Geometric Data Structures for Collision Detection and Haptics. Springer Series on Touch and Haptic Systems. Springer, Heidelberg. https://doi.org/10.1007/978-3-319-01020-5_1
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