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TANGO:H: Creating Active Educational Games for Hospitalized Children

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 220))

Abstract

This paper presents an interactive platform called TANGO:H (Tangible Goals: Health) for the creation of social active play with gestural interaction. This platform has been specially designed and adapted for its recreational, educational and rehabilitation use in children at hospital. The platform has a game editor called TANGO:H Designer, which allows the creation of physical and cognitive exercises in single and multiplayer, so that children can play sequentially or simultaneously both competitively and collaboratively. Similarly, the design of the platform was taken into account various criteria of playability and gamification to maximize the user experience with the game. This article presents the requirements that have been followed in the design of Tango-H, and the developed solution.

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Correspondence to Carina Soledad González .

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© 2013 Springer International Publishing Switzerland

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González, C.S., Toledo, P., Padrón, M., Santos, E., Cairos, M. (2013). TANGO:H: Creating Active Educational Games for Hospitalized Children. In: Casillas, J., Martínez-López, F., Vicari, R., De la Prieta, F. (eds) Management Intelligent Systems. Advances in Intelligent Systems and Computing, vol 220. Springer, Heidelberg. https://doi.org/10.1007/978-3-319-00569-0_17

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  • DOI: https://doi.org/10.1007/978-3-319-00569-0_17

  • Publisher Name: Springer, Heidelberg

  • Print ISBN: 978-3-319-00568-3

  • Online ISBN: 978-3-319-00569-0

  • eBook Packages: EngineeringEngineering (R0)

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