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Abstract

In this chapter a 3D walkthrough is created step-by-step with Blender. The chapter is subdivided into the following sections:

  • special system requirements

  • the most important functions (navigation, creating objects, game engine)

  • creating and designing 3D models

  • the walkthrough template

  • textures for real-time visualization

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  1. See ROOSENDAAL, Ton, SELLERI, Stefano, et al.: The Official Blender 23 Guide, No Starch Press, San Francisco 2004. Stichting Blender Foundation — http://www.blender.org/download/get-blender/ Python Programming Language — Official Website — http://www.python.org/download/

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  2. See ROOSENDAAL Ton: The Essential Blender, No Starch Press, San Francisco 2007.

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  3. See ROOSENDAAL Ton and WARTMANN, Carsten: The Official Blender Gamekit, No Starch Press, San Francisco 2003.

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  4. See WARTMANN, Carsten: Das Blender Buch dpunkt.verlag GmbH, Heidelberg 2007.

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  5. HEMKEN, Kai-Uwe El Lissitzky — Revolution und Avantgarde, DuMont Buchverlag, Köln 1990, p. 73.

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  6. ROOSENDAAL, Ton, WARTMANN, Carsten: The Official Blender Gamekit, NoStarch Press, San Francisco 2003, p. 252–253.

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© 2009 Springer-Verlag/Wien

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(2009). 3D walkthroughs with Blender 2.43. In: Höhl, W. (eds) Interactive Environments with Open-Source Software. Springer, Vienna. https://doi.org/10.1007/978-3-211-79170-7_3

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  • DOI: https://doi.org/10.1007/978-3-211-79170-7_3

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-79169-1

  • Online ISBN: 978-3-211-79170-7

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