Abstract
In the previous chapter, we defined a shader that produced a constant color. Typically, the color of a surface will be dependent upon a number of factors—its shape, where it is, images that are used to define its color, and, as we’ll see in the next part of the book, Light, how the color of the surface can be represented by a simulation of the physics of illumination.
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© 2008 mental images GmbH, Berlin
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(2008). Color from orientation. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_6
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DOI: https://doi.org/10.1007/978-3-211-48965-9_6
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-48964-2
Online ISBN: 978-3-211-48965-9
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