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Color from orientation

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Book cover Writing mental ray® Shaders

Part of the book series: mental ray® Handbooks ((MENTALRAY,volume 3))

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Abstract

In the previous chapter, we defined a shader that produced a constant color. Typically, the color of a surface will be dependent upon a number of factors—its shape, where it is, images that are used to define its color, and, as we’ll see in the next part of the book, Light, how the color of the surface can be represented by a simulation of the physics of illumination.

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© 2008 mental images GmbH, Berlin

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(2008). Color from orientation. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_6

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  • DOI: https://doi.org/10.1007/978-3-211-48965-9_6

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-48964-2

  • Online ISBN: 978-3-211-48965-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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