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Part of the book series: mental ray® Handbooks ((MENTALRAY,volume 3))

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Abstract

In the last chapter, we attached a volume shader to the camera, giving us a final opportunity to modify the eye ray color before the sample is stored for later filtering to create a pixel. In this chapter, we’ll attach volume shaders to objects, transforming them into three-dimensional regions within which we can control the modification of the background color as the ray passes through the object.

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© 2008 mental images GmbH, Berlin

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(2008). Volumetric effects. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_23

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  • DOI: https://doi.org/10.1007/978-3-211-48965-9_23

  • Publisher Name: Springer, Vienna

  • Print ISBN: 978-3-211-48964-2

  • Online ISBN: 978-3-211-48965-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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