Abstract
Chapter 11, Lights, introduced the idea of a sbader contract that defines the requirements for shaders of a given type. For example, to include the attenuation of a light by shadowing for direct illumination, a light calls the library function mi_trace_shadow.
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© 2008 mental images GmbH, Berlin
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(2008). Shadows. In: Writing mental ray® Shaders. mental ray® Handbooks, vol 3. Springer, Vienna. https://doi.org/10.1007/978-3-211-48965-9_13
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DOI: https://doi.org/10.1007/978-3-211-48965-9_13
Publisher Name: Springer, Vienna
Print ISBN: 978-3-211-48964-2
Online ISBN: 978-3-211-48965-9
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