Summary
The main innovations of PYGMALION are:
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(1)
a dynamic representation for programs — an emphasis on doing rather than telling;
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(2)
an iconic representation for parameters and data structures, requiring less translation from mental representations;
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(3)
a “remembering” editor for icons;
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(4)
descriptions in terms of the concrete, which PYGMALION turns into the abstract.
Graphic communication draws upon the natural resources of its own language, and refers to visual experience as a source of principles and values for designing more articulate form ... [It) is a conceptual logic rather than a technical method; a way of seeing the graphic figure as a visual statement.
—William Bowman1
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© 1977 Springer Basel AG
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Smith, D.C. (1977). Principles of Iconic Programming. In: Pygmalion. Interdisciplinary Systems Research / Interdisziplinäre Systemforschung. Birkhäuser, Basel. https://doi.org/10.1007/978-3-0348-5744-4_5
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DOI: https://doi.org/10.1007/978-3-0348-5744-4_5
Publisher Name: Birkhäuser, Basel
Print ISBN: 978-3-7643-0928-2
Online ISBN: 978-3-0348-5744-4
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