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Work-in-Progress: The Social Networks Users’ Behavior Change Using Gamified Education and Their Personality

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Learning in the Age of Digital and Green Transition (ICL 2022)

Abstract

One of the important problems that society is facing today is online hostility. This article describes our gamified approach to educating social network users about moral values to prevent online hostility. We have proposed a personalized gamification method using the social network members’ personality traits to develop an effective game-based learning approach. The implementation of this method, in addition to the theoretical framework of this study, is described in this work-in-progress article.

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Acknowledgments

Researcher 1 (Mohammad Hajarian) acknowledges support from the CONEX-Plus programme funded by Universidad Carlos III de Madrid and the European Union’s Horizon 2020 research and innovation programme under the Marie Sklodowska-Curie grant agreement No. 801538.

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Correspondence to Mohammad Hajarian .

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Hajarian, M., Díaz, P., Aedo, I. (2023). Work-in-Progress: The Social Networks Users’ Behavior Change Using Gamified Education and Their Personality. In: Auer, M.E., Pachatz, W., Rüütmann, T. (eds) Learning in the Age of Digital and Green Transition. ICL 2022. Lecture Notes in Networks and Systems, vol 633. Springer, Cham. https://doi.org/10.1007/978-3-031-26876-2_92

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