Abstract
Extended Reality (XR) applications allow designers to experiment with design concepts and examine design solutions in mixed-reality environments. XR technologies, from virtual reality to augmented reality, have proven potentials to enhance the design process and improve design outcomes. However, XR applications in architecture, engineering, and construction are limited mainly due to primitive XR technology—both software and hardware. Further research on how to develop these applications thus deems necessary. This study focused on XR use cases in architectural practice, identified six key XR affordances through a case study and then discussed their relationships with three components of the creative design process in architecture (concept, knowledge, and environment). The results are presented as a framework that can serve a reference for developing the next generation of XR applications for architectural practice.
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Abhari, M., Abhari, K., Drinkwine, M., Sloan, J. (2021). Extended Reality (XR) Applications in Architectural Practice: Towards a Development Framework. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Multimodality, eXtended Reality, and Artificial Intelligence. HCII 2021. Lecture Notes in Computer Science(), vol 13095. Springer, Cham. https://doi.org/10.1007/978-3-030-90963-5_15
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