Skip to main content

Challenges and Workarounds of Conducting Augmented Reality Usability Tests Remotely a Case Study

  • Conference paper
  • First Online:
HCI International 2021 - Late Breaking Papers: Design and User Experience (HCII 2021)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 13094))

Included in the following conference series:

Abstract

It has been demonstrated that virtual prototypes can be used productively in usability testing. Virtual prototypes, Augmented Reality (AR) in particular, has received some focus as it combines both the real and virtual worlds and because platforms capable of supporting AR have become more ubiquitous.

This paper aims to explore the challenges of using AR to conduct usability testing in a remote delivery format. It presents a use case examination of the use of an AR tool to gather usability assessment data of a design prototype in a remote (distanced) format. An interview was conducted with those involved in conducting the test to understand issues related to the utilization of hardware provided by the usability test taker; the use of screen sharing to communicate instructions; challenges to efficiently gathering accurate observational data; and issues related to variability in hardware setup, consistency of the AR experience, and other environmental factors.

The results suggest that an approach for utilizing AR for remote usability testing was feasible, but many challenges and frustrations exist. Some of these related to communication with the participants, lack of motivation, difficulties extrapolating the prototype to a real setting, and technical issues. Usability test participants were often more interested in simply completing assigned tasks rather than exploring the tool or product in more detail that often happens in person. Other observations included some limitations in AR technology itself such as level of immersion (ability to accurately visualize the product). Challenges due to internet connectivity between the facilitator and tester at time affected the ability to effectively direct the testing session. Future work should investigate new tools and approaches for mitigating current challenges and experimentally compare in person versus remote testing outcomes.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. Bruseberg, A., McDonagh-Philip, D.: Focus groups to support the industrial/product designer: a review based on current literature and designers’ feedback. Appl. Ergon. 33(1), 27–38 (2002)

    Article  Google Scholar 

  2. Moultrie, J., Clarkson, P.J., Probert, D.: Development of a design audit tool for SMEs. J. Prod. Innov. Manag. 24(4), 335–368 (2007)

    Article  Google Scholar 

  3. Creusen, M.E.: Research opportunities related to consumer response to product design. J. Prod. Innov. Manag. 28, 405–408 (2011)

    Article  Google Scholar 

  4. Lewis, J.R.: Usability testing. In: Salvendy, G. (ed.) Handbook of Human Factors and Ergonomics, pp. 1275–1316 (2006)

    Google Scholar 

  5. ISO: ISO 9241-11. Ergonomic Requirements for Office Work with Visual Display Terminals (VDTs)-Part 11, Guidance on Usability (1998)

    Google Scholar 

  6. Srinivasan, V., Lovejoy, W.S., Beach, D.: Sharing user experiences in the product innovation process: Participatory design needs participatory communication. Creat. Innov. Manag. 16, 35–45 (1997)

    Google Scholar 

  7. van Krevelen, D.W.F., Poelman, R.: A survey of augmented reality technologies, applications and limitations. Int. J. Virtual Reality 9(2), 1–20 (2010)

    Article  Google Scholar 

  8. Peddie, J.: Types of Augmented Reality. In: Peddie, J. (ed.) Augmented Reality, pp. 29–46. Springer, Cham (2017). https://doi.org/10.1007/978-3-319-54502-8_2

    Chapter  Google Scholar 

  9. Folstad, A., Law, E.L.-C., Hornbaek, K.: Analysis in usability evaluations: an exploratory study. In: Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries, pp. 647–650 (2010). https://doi.org/10.1145/1868914.1868995

  10. McFadden, E., Hager, D.R., Elie, C.J., Blackwell, J.M.: Remote usability evaluation: overview and case studies. Int. J. Hum.-Comput. Interact. 14(3–4), 489–502 (2002). https://doi.org/10.1080/10447318.2002.9669131

    Article  Google Scholar 

  11. Duh, H.B.-L., Tan, G.C.B., Chen, V.H.: Usability evaluation for mobile device: a comparison of laboratory and field tests. In: Proceedings of the 8th Conference on Human-Computer Interaction with Mobile Devices and Services, pp. 181–186 (2006). https://doi.org/10.1145/1152215.1152254

  12. Martin, R., AlShamari, M., Seliaman, M.E., Mayhew, P.: Remote asynchronous testing: a cost-effective alternative for website usability evaluation. Int. J. Comput. Inf. Technol. 03(January), 2279–764 (2014)

    Google Scholar 

  13. Jain, K.: Investigating the efficiency of authoring interactions for augmented reality experience for designers (unpublished master’s thesis). Georgia Institute of Technology, Georgia, United States (2020)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ted Kim .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Kim, T., Arconada-Alvarez, S., Choi, Y.M. (2021). Challenges and Workarounds of Conducting Augmented Reality Usability Tests Remotely a Case Study. In: Stephanidis, C., et al. HCI International 2021 - Late Breaking Papers: Design and User Experience. HCII 2021. Lecture Notes in Computer Science(), vol 13094. Springer, Cham. https://doi.org/10.1007/978-3-030-90238-4_6

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-90238-4_6

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-90237-7

  • Online ISBN: 978-3-030-90238-4

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics