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Lego®-like Bricks to Go from the Real to the Virtual World

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HCI International 2021 - Late Breaking Posters (HCII 2021)

Part of the book series: Communications in Computer and Information Science ((CCIS,volume 1498))

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Abstract

In this work, we prototype a system that allows for Lego®-like bricks to be used physically to create a model in the real world that is then mapped and recreated in an existing Lego CAD software. This allows users to build their designs tactically in the real world and have these designs translated into the virtual-world automatically. The key benefit is that bricks are, naturally, a tactile building tool, but there is a desire to have virtual representations of brick-based models for all sorts of reasons such as designing and creating instruction booklets, creating models that can be incorporated in virtual worlds (such as games), and simply sharing and archiving a design beyond the limits of a physical model. Our system shows that an embedded system that includes per brick computing intelligence is a viable method to achieve the simple goal of translating a real brick model into a virtual model.

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Correspondence to Peter Jamieson .

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Cabrerizo, A., Zeurcher, W., Wright, T., Jamieson, P. (2021). Lego®-like Bricks to Go from the Real to the Virtual World. In: Stephanidis, C., Antona, M., Ntoa, S. (eds) HCI International 2021 - Late Breaking Posters. HCII 2021. Communications in Computer and Information Science, vol 1498. Springer, Cham. https://doi.org/10.1007/978-3-030-90176-9_13

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  • DOI: https://doi.org/10.1007/978-3-030-90176-9_13

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-90175-2

  • Online ISBN: 978-3-030-90176-9

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