Abstract
Animistic and anthropomorphic principles have long been investigated along with affective computing in both HCI and HRI research, to reduce user frustration and create more emotive yet relatable devices, robots, products and artefacts. Yet such artefacts and research have mainly been from user-centric perspectives and the animistic characteristics localised to single objects. In this exploratory paper, we take these principles in a new direction by attempting to invoke animistic characteristics of a room or a space itself. Designing primarily for space itself rather than the user or a single product, allows us to create new interactions and narratives that can induce animism and empathy for the space, in users. This leads to the creation of a prototype space, which we use to investigate how users approach, interact and behave in such a space, yielding several insights and user behaviour, all of which can be used for further studies, capable of generating new interaction perspectives and providing insights into user behaviour. We conclude by discussing the potentiality of such spaces in developing new strategies for behaviour change and HCI.
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Acknowledgments
The authors would like to thank all the participants of the study, especially masters students at the university, where this study was undertaken as the master thesis of the first author. Their valuable contributions through participation, reviews and feedback were much appreciated. The authors would also like to thank all their fellow researchers who gave their feedback on the paper.
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Menon, A.R., Hedin, B., Eriksson, E. (2021). Expanding Affective Computing Paradigms Through Animistic Design Principles. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12932. Springer, Cham. https://doi.org/10.1007/978-3-030-85623-6_9
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DOI: https://doi.org/10.1007/978-3-030-85623-6_9
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