Abstract
Multisensory experiences, that is, experiences that involve more than one of our senses, are part of our everyday life. We often tend to take them for granted, at least when our different senses function normally (normal sight functioning) or are corrected-to-normal (using glasses). However, closer inspection to any, even the most mundane experiences, reveals the remarkable sensory world in which we live in. While we have built tools, experiences and computing systems that have played to the human advantages of hearing and sight (e.g., signage, modes of communication, visual and musical arts, theatre, cinema and media), we have long neglected the opportunities around touch, taste, or smell as interface/interaction modalities. Within this keynote I will share my vision for the future of computing/HCI and what role touch, taste, and smell can play in it.
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Acknowledgements
This work was mainly funded by the European Research Council (ERC) under the European Unions Horizon 2020 Research and Innovation Program under Grant No: 638605. I would like to thank all members of the SCHI Lab for their fantastic contributions to multisensory HCI. Special thanks go to Dr Carlos Velasco, co-author of our book on Multisensory Experiences, that provides the foundation for this keynote.
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Obrist, M. (2021). Multisensory Experiences: Where the Senses Meet Technology. In: Ardito, C., et al. Human-Computer Interaction – INTERACT 2021. INTERACT 2021. Lecture Notes in Computer Science(), vol 12932. Springer, Cham. https://doi.org/10.1007/978-3-030-85623-6_2
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DOI: https://doi.org/10.1007/978-3-030-85623-6_2
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