Abstract
The understanding of the emotions in music has motivated research across diverse areas of knowledge for decades. In the field of computer science, there is a particular interest in developing algorithms to “predict” the emotions in music perceived by or induced to a listener. However, the gathering of reliable “ground truth” data for modeling the emotional content of music poses challenges, since tasks related with annotations of emotions are time consuming, expensive and cognitively demanding due to its inherent subjectivity and its cross-disciplinary nature. Citizen science projects have proven to be a useful approach to solve these types of problems where there is a need for recruiting collaborators for massive scale tasks. We developed a platform for annotating emotional content in musical pieces following a citizen science approach, to benefit not only the researchers, who benefit from the generated dataset, but also the volunteers, who are engaged to collaborate on the research project, not only by providing annotations but also through their self and community-awareness about the emotional perception of the music. Likewise, gamification mechanisms motivate the participants to explore and discover new music based on the emotional content. Preliminary user evaluations showed that the platform design is in line with the motivations of the general public, and that the citizen science approach offers an iterative refinement to enhance the quantity and quality of contributions by involving volunteers in the design process. The usability of the platform was acceptable, although some of the features require improvements.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Abu Amsha, O., Schneider, D.K., Fernandez-Marquez, J.L., Da Costa, J., Fuchs, B., Kloetzer, L.: Data analytics in citizen cyberscience: evaluating participant learning and engagement with analytics. Hum. Comput. 3(1), 69–97 (2016). https://doi.org/10.15346/hc.v3i1.5
von Ahn, L.: Games with a purpose. Computer 39(6), 92–94 (2006). https://doi.org/10.1109/MC.2006.196
Aljanaki, A., Wiering, F., Veltkamp, R.C.: Studying emotion induced by music through a crowdsourcing game. Inf. Process. Manage. 52(1), 115–128 (2016). https://doi.org/10.1016/j.ipm.2015.03.004. emotion and Sentiment in Social and Expressive Media
Aljanaki, A., Yang, Y.H., Soleymani, M.: Developing a benchmark for emotional analysis of music. PLoS One 1–22 (2017)
Barrett, L.F.: How emotions are made: the secret life of the brain. Houghton Mifflin Harcourt (2017)
Barthet, M., Fazekas, G., Sandler, M.: Music emotion recognition: from content- to context-based models. In: From Sounds to Music and Emotions, pp. 228–252. Springer, Heidelberg (2013). https://doi.org/10.1007/978-3-642-41248-6_13
Baruch, A., May, A., Yu, D.: The motivations, enablers and barriers for voluntary participation in an online crowdsourcing platform. Comput. Hum. Behav. 64, 923–931 (2016). https://doi.org/10.1016/j.chb.2016.07.039
Bonney, R., Phillips, T.B., Ballard, H.L., Enck, J.W.: Can citizen science enhance public understanding of science? Public Understand. Sci. 25(1), 2–16 (2016). https://doi.org/10.1177/0963662515607406. pMID: 26445860
Brenton, P., von Gavel, S., Vogel, E., Lecoq, M.E.: Technology infrastructure for citizen science, pp. 63–80. UCL Press (2018). http://www.jstor.org/stable/j.ctv550cf2.12
Brooke, J.: SUS - a quick and dirty usability scale. In: Jordan, P.W., Thomas, B., McClelland, I.L., Weerdmeester, B. (eds.) Usability Evaluation in Industry, pp. 189–194 (1996)
Brooke, J.: Sus: a retrospective. J. Usability Stud. 8(2), 29–40 (2013)
Budd, M.: Music and the Emotion. Routledge, London (1992)
Cook, N.: Beyond the Score - Music as performance. Oxford University Press, Oxford (2013)
Eerola, T.: Music and emotions. In: Bader, R. (ed.) Springer Handbook of Systematic Musicology. SH, pp. 539–554. Springer, Heidelberg (2018). https://doi.org/10.1007/978-3-662-55004-5_29
Eerola, T., Vuoskoski, J.K.: A comparison of the discrete and dimensional models of emotion in music. Psychol. Music 39(1), 18–49 (2011). https://doi.org/10.1177/0305735610362821
Eerola, T., Vuoskoski, J.K.: A review of music and emotion studies: approaches, emotion models, and stimuli. Music Percept. Interdiscipl. J. 30(3), 307–340 (2013)
Ekman, P.: Are there basic emotions. Psychol. Rev. 99(3), 550–553 (1992)
English, P., Richardson, M., Garzón-Galvis, C.: From crowdsourcing to extreme citizen science: Participatory research for environmental health. Ann. Rev. Public Health 39(1), 335–350 (2018). https://doi.org/10.1146/annurev-publhealth-040617-013702. pMID: 29608871
Science Europe: Science Europe briefing paper on citizen science (2018). https://www.scienceeurope.org/media/gjze3dv4/se_briefingpaper_citizenscience.pdf
Gómez-Cañón, J.S., Cano, E., Herrera, P., Gómez, E.: In: Joyful for you and tender for us: the influence of individual characteristics and language on emotion labeling and classification, pp. 853–860. Montréal, Canada (2020)
Haklay, M.: Citizen science and volunteered geographic information: overview and typology of participation. In: Sui, D., Elwood, S., Goodchild, M. (eds.) Crowdsourcing Geographic Knowledge: Volunteered Geographic Information (VGI) in Theory and Practice, pp. 105–122. Springer, Dordrecht (2013). https://doi.org/10.1007/978-94-007-4587-2_7
Hallam, S., Cross, I., Thaut, M.: The Oxford Handbook of Music Psychology. Oxford University Press, Oxford (2016)
Hu, X., Downie, S., Laurier, C., Bay, M., Ehmann, A.: The 2007 mirex audio mood classification task: lessons learned. In: Proceedings 9th International Conference Music Information Retrieval, pp. 462–467 (2008)
Hu, X., Yang, Y.H.: Cross-dataset and cross-cultural music mood prediction: a case on Western and Chinese Pop songs. IEEE Trans. Affect. Comput. 8(2), 228–240 (2017)
Jennett, C., Cox, A.L.: Digital citizen science and the motivations of volunteers. In: The Wiley Handbook of Human Computer Interaction, vol. chap. 39, pp. 831–841. Wiley, Hoboken (2018). https://doi.org/10.1002/9781118976005.ch39
Juslin, P.N.: Handbook of Music and Emotion: Theory, Research Applications. Oxford University Press, Oxford (2010)
Juslin, P.N.: Musical Emotions Explained. Oxford University Press, Oxford (2019)
Kim, Y.E., Schmidt, E.M., Emelle, L.: Moodswings: a collaborative game for music mood label collection. ISMIR 8, 231–236 (2008)
Kim, Y.E., Schmidt, E.M., Migneco, R., Morton, B.G., Richardson, P., Scott, J., Speck, J.A., Turnbull, D.: Music emotion recognition: a state of the art review. Proc. ISMIR 86, 937–952 (2010)
Krumhansl, C.L.: An exploratory study of musical emotions and psychophysiology. Canadian J. Exp. Psychol. Revue canadienne de psychologie expérimentale 51(4), 336 (1997)
Law, E.L., Von Ahn, L., Dannenberg, R.B., Crawford, M.: Tagatune: a game for music and sound annotation. In: ISMIR. vol. 3, p. 2 (2007). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.106.7184
Weigl, D., et al.: Interweaving and enriching digital music collections for scholarship, performance, and enjoyment. In: 6th International Conference on Digital Libraries for Musicology, pp. 84–88. DLfM 2019, Association for Computing Machinery, New York (2019). https://doi.org/10.1145/3358664.3358666
Mandel, M.I., Ellis, D.P.: A web-based game for collecting music metadata. J. New Music Res. 37(2), 151–165 (2008). https://doi.org/10.1080/09298210802479300
Nov, O., Arazy, O., Anderson, D.: Scientists@home: what drives the quantity and quality of online citizen science participation? PLoS One 9(4), 1–11 (2014). https://doi.org/10.1371/journal.pone.0090375
Patel, A.D.: Music as a transformative technology of the mind: an update. In: Honing, H. (ed.) The Origins of Musicality, p. chap. 5. MIT Press, Massachusetts (2018)
Ponciano, L., Brasileiro, F.: Finding volunteers’ engagement profiles in human computation for citizen science projects. Hum. Comput. 1(2), 1–17 (2014). https://doi.org/10.15346/hc.v1i2.12
Raddick, M.J., et al.: Galaxy zoo: motivations of citizen scientists. Astronomy Educ. Rev. 12(1),(2013). https://doi.org/10.3847/AER2011021
Resnik, D.B., Elliott, K.C., Miller, A.K.: A framework for addressing ethical issues in citizen science. Environ. Sci. Poli. 54, 475–481 (2015). https://doi.org/10.1016/j.envsci.2015.05.008
Rotman, D., Hammock, J., Preece, J., Hansen, D., Boston, C., Bowser, A., He, Y.: Motivations affecting initial and long-term participation in citizen science projects in three countries. In: iconference, pp. 110–124. Presented at the (2014). https://doi.org/10.9776/14054
Russell, J.A.: A circumplex model of affect. Personality Soc. Psychol. 39(6), 1161–1178 (1980)
Simperl, E., Reeves, N., Phethean, C., Lynes, T., Tinati, R.: Is virtual citizen science a game? Trans. Soc. Comput. 1(2) (2018). https://doi.org/10.1145/3209960
Soleymani, M., et al.: In: Emotional analysis of music: a comparison of methods, vol. MM 2014, pp. 1161–1164. Association for Computing Machinery, New York (2014). https://doi.org/10.1145/2647868.2655019
Turnbull, D., Liu, R., Barrington, L., Lanc kriet, G.R. : A game-based approach for collecting semantic annotations of music. ISMIR. 7, 535–538 (2007)
Vastenburg, M., Romero Herrera, N., Van Bel, D., Desmet, P.: Pmri: development of a pictorial mood reporting instrument. In: CHI 2011 Extended Abstracts on Human Factors in Computing Systems, pp. 2155–2160. CHI EA 2011, Association for Computing Machinery, New York (2011). https://doi.org/10.1145/1979742.1979933
Wald, D.M., Longo, J., Dobell, A.R.: Design principles for engaging and retaining virtual citizen scientists. Conserv. Biol. 30(3), 562–570 (2016). https://doi.org/10.1111/cobi.12627
West, S.E., Pateman, R.M.: Recruiting and retaining participants in citizen science: what can be learned from the volunteering literature? Citizen Sci. Theory Pract. 1(2),(2016). https://doi.org/10.5334/cstp.8
Wiggins, A., Crowston, K.: From conservation to crowdsourcing: a typology of citizen science. In: 2011 44th Hawaii International Conference on System Sciences, pp. 1–10 (2011). https://doi.org/10.1109/HICSS.2011.207
Wynn, J.: Citizen Science in the Digital Age: Rhetoric, Science, and Public Engagement. The University of Alabama Press, Tuscaloosa (2019)
Yang, Y.H., Chen, H.H.: Music Emotion Recognition. CRC Press, Boca Raton (2011)
Zentner, M., Grandjean, D., Scherer, K.R.: Emotions evoked by the sound of music: characterization, classification, and measurement. Emotion 8(4), 494 (2008). https://doi.org/10.1037/1528-3542.8.4.494
Acknowledgments
This work has been partially funded by the TROMPA project, European Union’s Horizon 2020 research and innovation programme under grant agreement no. 770376. TIDE-UPF also acknowledges the support by FEDER, the National Research Agency of the Spanish Ministry of Science and Innovation, TIN2017-85179-C3-3-R, PID2020-112584RB-C33, MDM-2015-0502, the Ramon y Cajal programme (P. Santos) and by ICREA under the ICREA Academia programme (D. Hernández-Leo, Serra Hunter).
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2021 Springer Nature Switzerland AG
About this paper
Cite this paper
Gutiérrez Páez, N.F., Gómez-Cañón, J.S., Porcaro, L., Santos, P., Hernández-Leo, D., Gómez, E. (2021). Emotion Annotation of Music: A Citizen Science Approach. In: Hernández-Leo, D., Hishiyama, R., Zurita, G., Weyers, B., Nolte, A., Ogata, H. (eds) Collaboration Technologies and Social Computing. CollabTech 2021. Lecture Notes in Computer Science(), vol 12856. Springer, Cham. https://doi.org/10.1007/978-3-030-85071-5_4
Download citation
DOI: https://doi.org/10.1007/978-3-030-85071-5_4
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-85070-8
Online ISBN: 978-3-030-85071-5
eBook Packages: Computer ScienceComputer Science (R0)