Skip to main content

Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners

  • Conference paper
  • First Online:
HCI in Games: Serious and Immersive Games (HCII 2021)

Abstract

The use of online meeting applications for educational purpose, has increased during pandemic. These meeting applications mostly use textual prompts as a way of communicating with the user, which might not be suitable for kindergarteners. To enhance the usability of meeting applications, Visual Prompts and visual cues are suggested to apply in this research for attaining better user experience, and the efficacy and efficiency is proved by the experiments and results of this study. A task-based user experiment was designed for kindergarten children, aged from three to seven, where they were asked to complete certain tasks based on three different Visual Prompt designs in the online meeting application interface. The Visual Prompts were designed using Unity software for Zoom application platform. The results were analyzed for task success rate and task completion time using SPSS statistical analysis software. The results showed high t-values of success rate (t = 5.093) and task completion time (t = 10.093), which indicates that the technical scaffolding, in the form of Visual Prompts, is more helpful to communicate the information for a given task. Moreover, it was concluded that the use of Visual Prompts enhanced the learnability of an online meeting application for young children, whereas the textual prompts lagged in performance due to underdeveloped language skills of the same age group.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Rajhans, V., Memon, U., Patil, V., Goyal, A.: Impact of COVID-19 on academic activities and way forward in Indian Optometry. J. Optom. (2020). https://doi.org/10.1016/j.optom.2020.06.002

  2. Patricia, A.: College students’ use and acceptance of emergency online learning due to COVID-19. Int. J. Educ. Res. Open 1, 100011 (2020). https://doi.org/10.1016/j.ijedro.2020.100011

    Article  Google Scholar 

  3. Bonneton-Botté, N., Fleury, S., Girard, N., et al.: Can tablet apps support the learning of handwriting? An investigation of learning outcomes in kindergarten classroom. Comput. Educ. 151, 103831 (2020). https://doi.org/10.1016/j.compedu.2020.103831

    Article  Google Scholar 

  4. Danby, S., et al.: Talk in activity during young children’s use of digital technologies at home. Aust. J. Commun. 40, 83 (2013)

    Google Scholar 

  5. Zoom: Zoom Support Center (2020). https://support.zoom.us/hc/en-us

  6. van der Meij, H., van der Meij, J.: A comparison of paper-based and video tutorials for software learning. Comput. Educ. 78, 150–159 (2014). https://doi.org/10.1016/j.compedu.2014.06.003

    Article  Google Scholar 

  7. Kähkönen, M., Ovaska, S.: Initial observations on children and online instructions. In: Proceedings of the 2006 Conference on Interaction Design and Children, New York, NY, USA, pp. 93–96. Association for Computing Machinery (2006)

    Google Scholar 

  8. Markopoulos, P., Bekker, M.M.: How to compare usability testing methods with children participants. In: Bekker, M.M., Markopoulos, P., Kersten-Tsikalkina, M. (eds.) Proceedings of the International Workshop, pp. 153–158 (2002)

    Google Scholar 

  9. Neumann, M.M.: Parent scaffolding of young children’s use of touch screen tablets. Early Child Dev. Care 188, 1654–1664 (2018). https://doi.org/10.1080/03004430.2016.1278215

    Article  Google Scholar 

  10. Wood, E., et al.: Parent scaffolding of young children when engaged with mobile technology. Front. Psychol. 7, 1222 (2016)

    Article  Google Scholar 

  11. Neumann, M.M.: Young children and screen time: creating a mindful approach to digital technology. Aust. Educ. Comput. 30, 1–15 (2015)

    Google Scholar 

  12. Nacher, V., Garcia-Sanjuan, F., Jaen, J.: Evaluating simultaneous visual instructions with kindergarten children on touchscreen devices. Int. J. Hum. Comput. Interact. 36, 41–54 (2020). https://doi.org/10.1080/10447318.2019.1597576

    Article  Google Scholar 

  13. Nacher, V., Jurdi, S., Jaen, J., Garcia-Sanjuan, F.: Exploring visual prompts for communicating directional awareness to kindergarten children. Int. J. Hum. Comput. Stud. 126, 14–25 (2019). https://doi.org/10.1016/j.ijhcs.2019.01.003

    Article  Google Scholar 

  14. Triyason, T., Tassanaviboon, A., Kanthamanon, P.: Hybrid classroom: designing for the new normal after COVID-19 pandemic. In: Proceedings of the 11th International Conference on Advances in Information Technology, New York, NY, USA. Association for Computing Machinery (2020)

    Google Scholar 

  15. Niemi, H., Ovaska, S.: Designing spoken instructions with preschool children. In: Proceedings of the 6th International Conference on Interaction Design and Children, New York, NY, USA, pp. 133–136. Association for Computing Machinery (2007)

    Google Scholar 

  16. Baloian, N., Pino, J.A., Vargas, R.: Tablet gestures as a motivating factor for learning. In: Proceedings of the 2013 Chilean Conference on Human - Computer Interaction, New York, NY, USA, pp. 98–103. Association for Computing Machinery (2013)

    Google Scholar 

  17. Hiniker, A., Sobel, K., Hong, S.R., et al.: Touchscreen prompts for preschoolers: designing developmentally appropriate techniques for teaching young children to perform gestures. In: Proceedings of the 14th International Conference on Interaction Design and Children, New York, NY, USA, pp. 109–118. Association for Computing Machinery (2015)

    Google Scholar 

  18. Piaget, J.: The Child and Reality: Problems of Genetic Psychology. Trans. by A. Rosin. Grossman, Oxford (1973)

    Google Scholar 

  19. Dix, A., Finlay, J., Abowd, G., Beale, R.: Human-Computer Interaction, 3rd edn. Pearson Education Limited, Harlow (2004)

    Google Scholar 

  20. Boyarsky, K.: The 10 best video meeting apps, 4 November 2020

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding authors

Correspondence to Hira Naseem or Osama Halabi .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2021 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Naseem, H., Halabi, O. (2021). Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners. In: Fang, X. (eds) HCI in Games: Serious and Immersive Games. HCII 2021. Lecture Notes in Computer Science(), vol 12790. Springer, Cham. https://doi.org/10.1007/978-3-030-77414-1_17

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-77414-1_17

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-77413-4

  • Online ISBN: 978-3-030-77414-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics