Abstract
Learning-based approaches for solving large sequential decision making problems have become popular in recent years. The resulting agents perform differently and their characteristics depend on those of the underlying learning approach. Here, we consider a benchmark planning problem from the reinforcement learning domain, the Racetrack, to investigate the properties of agents derived from different deep (reinforcement) learning approaches. We compare the performance of deep supervised learning, in particular imitation learning, to reinforcement learning for the Racetrack model. We find that imitation learning yields agents that follow more risky paths. In contrast, the decisions of deep reinforcement learning are more foresighted, i.e., avoid states in which fatal decisions are more likely. Our evaluations show that for this sequential decision making problem, deep reinforcement learning performs best in many aspects even though for imitation learning optimal decisions are considered.
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Acknowledgements
This work has been partially funded by DFG grant 389792660 as part of TRR 248 (see https://perspicuous-computing.science).
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Gros, T.P., Höller, D., Hoffmann, J., Wolf, V. (2020). Tracking the Race Between Deep Reinforcement Learning and Imitation Learning. In: Gribaudo, M., Jansen, D.N., Remke, A. (eds) Quantitative Evaluation of Systems. QEST 2020. Lecture Notes in Computer Science(), vol 12289. Springer, Cham. https://doi.org/10.1007/978-3-030-59854-9_2
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DOI: https://doi.org/10.1007/978-3-030-59854-9_2
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