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Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2019, DLI 2019)

Abstract

Due to the popularity of video games in modern society, serious digital games have the potential to promote prosocial thoughts and behaviours, as well as increase empathy and helping behaviour. However, to make a successful prosocial game a number of good game principles need to be met to make the game as immersive and engaging as possible. This paper discusses how the design decisions and overall game framework used to develop a serious, prosocial game that aims to help raise awareness and promote prosocial behavioural changes towards intimate partner violence in the United Kingdom, successfully meets these good game principles to create an effective educational, immersive and engaging game experience.

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Pearson, J. et al. (2020). Designing a Serious Game to Raise Awareness of Intimate Partner Violence Among Adolescents in the UK: The Use of ‘Good Games’ Principles for Effective Behavioural Change. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2019 2019. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 328. Springer, Cham. https://doi.org/10.1007/978-3-030-53294-9_33

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