Abstract
This paper describes a research and development project with the U.S. Navy to develop a learning tool that will teach the conceptual, non-intuitive value, of netted force concepts beyond current training capabilities. The Anti-air Warfare Awareness and Readiness Environment (AWARE) is being developed as a serious game that leverages learning science and adaptive learning, the psychology of engagement, and usability principles to create a learning tool that is effective and applicable to a diverse group of users. For technical users (e.g., the warfighter), it will provide an opportunity to understand how individual actions impact fleet level effectiveness. For non-technical users (e.g., engineers), the game will serve as a tool to explore future netted force concepts and inform future force investment discussions. In this paper we describe the methodology to apply learning principles and adaptive learning to gameplay, and an initial prototype.
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Acknowledgments
This project was supported by NAVSEA Contract No. N68335-18-C-0609. Any opinions, findings, conclusions, or recommendations expressed are those of the authors and do not necessarily reflect the views of the Navy. We would like to specifically acknowledge our SMEs and Navy PM for their knowledge and guidance.
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Haggit, J. et al. (2020). Development of a Game-Based Learning Platform for U.S. Navy Netted Force Concepts. In: Nazir, S., Ahram, T., Karwowski, W. (eds) Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1211. Springer, Cham. https://doi.org/10.1007/978-3-030-50896-8_36
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DOI: https://doi.org/10.1007/978-3-030-50896-8_36
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