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Developing a Model on the Effects of Management Games for Human Resource Development: From a Benefit Delay and Acquisition Perspective

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Book cover Advances in Human Factors in Training, Education, and Learning Sciences (AHFE 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1211))

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Abstract

The objective of the research is to examine the efficacy of ability improvement programs of Management Game (MG), as well as studying their influencing factors. It is understood that in order to access the functional benefits of educational services that facilitate ability building, experience, and accumulation of knowledge are indispensable. It leads to improvements in cognitive abilities as well as non-cognitive skills, given that there is a substantial amount of MG experience. The severity of the resulting benefit delay differs according to the type of ability for which the improvement is aimed for (improvements in non-cognitive skills appear to be slower than those for cognitive ability.

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References

  1. Fujimura, K.: The negative effect that benefit delay in service consumption causes to a customer and the countermeasure against it. In: Freund, L.E., Cellary, W. (eds.) AHFE 2017. AISC, vol. 601, pp. 203–214. Springer, Cham (2018). https://doi.org/10.1007/978-3-319-60486-2_19

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  2. Heckman, J.J.: Giving Kids a Fair Chance. MIT Press, Cambridge (2013)

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Correspondence to Kazuhiro Fujimura .

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Fujimura, K., Ozaki, F. (2020). Developing a Model on the Effects of Management Games for Human Resource Development: From a Benefit Delay and Acquisition Perspective. In: Nazir, S., Ahram, T., Karwowski, W. (eds) Advances in Human Factors in Training, Education, and Learning Sciences. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1211. Springer, Cham. https://doi.org/10.1007/978-3-030-50896-8_31

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