Abstract
Stroke has become a major threat to the health of modern people, especially for the elderly. After the stroke, it is very important to apply effective and convenient rehabilitation therapy. Based on the advanced therapies, this study presents a scientific treatment process in an interactive manner to assist the rehabilitation of stroke patients, and developed a product to realize the treatment process accordingly. Through the use of tablet computers, the rehabilitation guidance and interactions set by the APP can be presented to stroke patients. This study explores the possibility of applying advanced therapies (i.e., motor imaging therapy) for stroke rehabilitation therapy on the mobile terminal. It is driven by patient needs, provides an autonomous platform for stroke patients, and realizes the functions of stimulating exercise, recording the treatment effect and providing health management knowledge in stroke rehabilitation.
This is a preview of subscription content, log in via an institution.
Buying options
Tax calculation will be finalised at checkout
Purchases are for personal use only
Learn about institutional subscriptionsReferences
Ferreira, C., Guimarães, V., Santos, A., Sousa, I.: Gamification of stroke rehabilitation exercises using a smartphone. In: PervasiveHealth 2014, pp. 282–285 (2014)
Kirk, P., Grierson, M., Bodak, R., Ward, N., Brander, F., Kelly, K., et al.: Motivating stroke rehabilitation through music: a feasibility study using digital musical instruments in the home. In: Chi 2016, pp. 1781–1785 (2016)
Lee, M.H.: A technology for computer-assisted stroke rehabilitation. In: Iui 2018, 665–666 (2018)
Chen, Y., Lehrer, N., Sundaram, H., Rikakis, T.: Adaptive mixed reality stroke rehabilitation: system architecture and evaluation metrics. In: MMSys 2010, pp. 293–304 (2010)
Lee, M.H., Siewiorek, D.P., Smailagic, A., Bernardino, A., Bermúdez i Badia, S.: Learning to assess the quality of stroke rehabilitation exercises. In: Iui 2019, pp. 218–228 (2019)
Khademi, M., Mousavi Hondori, H., Dodakian, L., Lopes, C.V., Cramer, S.C.: An assistive tabletop keyboard for stroke rehabilitation. In: Its 2013, pp. 337–340 (2013)
Kirk, P.: Can specialised electronic musical instruments aid stroke rehabilitation? In: Chi Ea 2015, pp. 127–132 (2015)
Lee, N., Lee, Y.H., Chung, J., Heo, H., Yang, H., Lee, K.S., et al.: Shape-changing robot for stroke rehabilitation. In: Dis 2014, pp. 325–334 (2014)
Alankus, G., Lazar, A., May, M., Kelleher, C.: Towards customizable games for stroke rehabilitation. In: Chi 2010, pp. 2113–2122 (2010)
Boulanger, C., Boulanger, A., de Greef, L., Kearney, A., Sobel, K., Transue, R., et al.: Stroke rehabilitation with a sensing surface. In: Chi 2013, pp. 1243–1246 (2013)
Ma, M., Proffitt, R., Skubic, M.: Quantitative assessment and validation of a stroke rehabilitation game. In: Chase 2017, pp. 255–257 (2017)
Khademi, M., Mousavi Hondori, H., McKenzie, A., Dodakian, L., Lopes, C.V., Cramer, S.C.: Comparing direct and indirect interaction in stroke rehabilitation. In: Chi Ea 2014, p. 1639 (2014)
King, M., Hijmans, J., Sampson, M., Satherley, J., McMillan, N., Hale, L.: Bilateral movement training with computer games for stroke rehabilitation. In: iCREATe 2010 (2010)
Moital, A.R., Dogramadzi, S., Ferreira, H.A.: Development of an EMG controlled hand exoskeleton for post-stroke rehabilitation. In: Rehab 2015, pp. 66–72 (2015)
Hashim, S.H.M., Ismail, M., Manaf, H., Hanapiah, F.A.: Development of dual cognitive task virtual reality game addressing stroke rehabilitation. In: Icvars 2019, pp. 21–25 (2019)
Hou, X., Sourina, O.: Emotion-enabled haptic-based serious game for post stroke rehabilitation. In: Vrst 2013, pp. 31–34 (2013)
Jung, Y., Yeh, S.-C., Stewart, J.: Tailoring virtual reality technology for stroke rehabilitation: a human factors design. In: Chi Ea 2006, pp. 929–934 (2006)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2020 The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG
About this paper
Cite this paper
Zou, F., Chang, D., Song, F. (2020). An APP Design for Stroke Rehabilitation. In: Kalra, J., Lightner, N. (eds) Advances in Human Factors and Ergonomics in Healthcare and Medical Devices. AHFE 2020. Advances in Intelligent Systems and Computing, vol 1205. Springer, Cham. https://doi.org/10.1007/978-3-030-50838-8_40
Download citation
DOI: https://doi.org/10.1007/978-3-030-50838-8_40
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-030-50837-1
Online ISBN: 978-3-030-50838-8
eBook Packages: EngineeringEngineering (R0)