Abstract
We present a new holonic organizational meta-model that uses the multi-agent approach to design a mixed/augmented reality framework enhancing user-experience for the entertainment industry. Our applied model can control games played by groups in a mixed universe (real and virtual) and a distributed environment (city, theme park, etc.). We will particularly present a game in which visitors can interact and experience varying stories through the introduction of autonomous virtual agents. In our case, characters evolve according to their personality and to the user’s inputs. Furthermore, we programmed behaviors for the characters letting their dynamics play the animation rather than programming the animation directly. Our demonstration during PAAMS will show, through a mobile application, new kind of interactions with the system leading to a personalized experience with virtual characters.
Supported by Parkar/DGO6 project (#1610130) funded by the Région Wallonne WALINNOV, Alterface S.A and with the partnership of OpenHub-Empowerhub/UCLouvain.
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Manjah, D., Hagihara, K., Basso, G., Macq, B. (2020). Implementation of a Holonic Multi-agent System in Mixed or Augmented Reality for Large Scale Interactions. In: Demazeau, Y., Holvoet, T., Corchado, J., Costantini, S. (eds) Advances in Practical Applications of Agents, Multi-Agent Systems, and Trustworthiness. The PAAMS Collection. PAAMS 2020. Lecture Notes in Computer Science(), vol 12092. Springer, Cham. https://doi.org/10.1007/978-3-030-49778-1_45
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DOI: https://doi.org/10.1007/978-3-030-49778-1_45
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