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Design of Sports Training Information Platform Based on Virtual Reality

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Cyber Security Intelligence and Analytics (CSIA 2020)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1147))

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Abstract

With the rapid progress of science and technology, especially computer technology and sensor technology, virtual reality technology has gradually entered people’s vision and is a new technology that has attracted people’s attention in recent years. At present, the application of virtual reality is gradually widespread, involving entertainment, education, military and other fields. In recent years, as the country attaches more importance to sports, the requirements of sports training are becoming higher. In order to continuously improve the effect of physical training, physical training is gradually combined with virtual reality technology, and it is gradually trying to realize the design of the information platform of physical training on its basis. However, there are many problems in the design of sports training information platform. How to realize the effective application of virtual reality in the design of sports training information platform and promote the realization of platform design as soon as possible has become the focus of people’s attention. Based on virtual reality and canny edge detection algorithm, this paper proposes a specific way of designing sports training information platform. On the one hand, it speeds up the construction of the information platform, and on the other hand, it provides a certain theoretical basis for future research on relevant aspects.

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Correspondence to Jun Li .

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Li, J. (2020). Design of Sports Training Information Platform Based on Virtual Reality. In: Xu, Z., Parizi, R., Hammoudeh, M., Loyola-González, O. (eds) Cyber Security Intelligence and Analytics. CSIA 2020. Advances in Intelligent Systems and Computing, vol 1147. Springer, Cham. https://doi.org/10.1007/978-3-030-43309-3_2

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