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Mobile Learning of Mathematics Games to Enhance Problem-Solving Skill

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 1134))

Abstract

This research focuses on the mobile learning of mathematics games (MLM games) to enhance problem-solving skills and adopts the structure of a closed-ended and a five-point Likert scale questionnaire. The fifteen experts agreed with the eight factors that influence to enhance problem-solving skill (Mean = 4.59, S.D. = 0.56). The questionnaires are randomly assigned to forty students. The results indicate: (1) most of the students are evaluated with MLM games in terms of quality game content (Mean = 4.70, S.D. = 0.65) (2) the students have benefited from the use of MLM games in terms of the sound aspect, especially the appropriateness of the song used in the lesson at a high level, and (3) the students are satisfied at a high level that the lesson could be reviewed at any time. The fifth time achieved the learning achievement at 82 percent, so teachers and schools should put more effort into developing mobile learning games.

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Acknowledgment

The researchers thank Faculty of Technical Education, King Mongkut’s University of Technology North Bangkok, Bangkok, Thailand.

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Correspondence to Supparang Ruangvanich .

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Piriyasurawong, P., Ruangvanich, S. (2020). Mobile Learning of Mathematics Games to Enhance Problem-Solving Skill. In: Auer, M., Hortsch, H., Sethakul, P. (eds) The Impact of the 4th Industrial Revolution on Engineering Education. ICL 2019. Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-40274-7_8

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