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Flipped Classroom and Serious Games as a New Learning Model in Experimental Sciences at the University

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The Impact of the 4th Industrial Revolution on Engineering Education (ICL 2019)

Abstract

In this work, we present a new model of teaching based on flipped classroom and serious gaming in order to improve the efficiency of the training in experimental science at the university.

We shall demonstrate the relevance of this model regarding the scientific disciplines particularly, the cell biology. The proposed study is based on a statistical investigation on the module of cell biology teached during the first year of undergraduate bachelor in the faculty of science Ben M’sick at Hassan II university of Casablanca.

There is a consensus that both flipped classroom and serious games have a significant potential as tools for instruction and they must be used appropriately in pedagogical and learning strategies. However, their effectiveness in terms of learning outcomes are still understudied mainly due to the complexity involved in building, managing and assessing.

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Correspondence to Lynda Ouchaouka , Kamal Omari , Mohammed Talbi , Mohamed Moussetad , Najat El Amrani or Lahoucine Labriji .

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Ouchaouka, L., Omari, K., Talbi, M., Moussetad, M., El Amrani, N., Labriji, L. (2020). Flipped Classroom and Serious Games as a New Learning Model in Experimental Sciences at the University. In: Auer, M., Hortsch, H., Sethakul, P. (eds) The Impact of the 4th Industrial Revolution on Engineering Education. ICL 2019. Advances in Intelligent Systems and Computing, vol 1134. Springer, Cham. https://doi.org/10.1007/978-3-030-40274-7_69

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