Skip to main content

Game Description Logic with Integers: A GDL Numerical Extension

  • Conference paper
  • First Online:
Foundations of Information and Knowledge Systems (FoIKS 2020)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 12012))

  • 473 Accesses

Abstract

Many problems can be viewed as games, where one or more agents try to ensure that certain objectives hold no matter the behavior from the environment and other agents. In recent years, a number of logical formalisms have been proposed for specifying games among which the Game Description Language (GDL) was established as the official language for General Game Playing. Although numbers are recurring in games, the description of games with numerical features in GDL requires the enumeration from all possible numeric values and the relation among them. Thereby, in this paper, we introduce the Game Description Logic with Integers (GDLZ) to describe games with numerical variables, numerical parameters, as well as to perform numerical comparisons. We compare our approach with GDL and show that when describing the same game, GDLZ is more compact.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Due to the space limitation, we omitted most of the Propositions and Theorems proofs. All the proofs are available at https://arxiv.org/abs/1912.01876.

  2. 2.

    Through the rest of this paper, the functions minimum(ab) and maximum(ab) respectively return the minimum and maximum value between \(a,b \in \mathbb {Z}\).

  3. 3.

    We say that \(\psi \) is a subformula of \(\varphi \in \mathcal {L}_{GDLZ}\) if either (i) \(\psi = \varphi \); (ii) \(\varphi \) is of the form \(\lnot \varphi '\) or \(\bigcirc \varphi '\) and \(\psi \) is a subformula of \(\varphi '\); or (iii) \(\varphi \) is of the form \(\varphi ' \wedge \varphi ''\) and \(\psi \) is a subformula of either \(\varphi '\) or \(\varphi ''\).

References

  1. Genesereth, M., Love, N., Pell, B.: General game playing: overview of the AAAI competition. AI Mag. 26(1), 1–16 (2005). http://www.aaai.org/ojs/index.php/aimagazine/article/viewArticle/1813

    Google Scholar 

  2. Gerevini, A.E., Saetti, A., Serina, I.: An approach to efficient planning with numerical fluents and multi-criteria plan quality. Artif. Intell. 172(8–9), 899–944 (2008). https://doi.org/10.1016/j.artint.2008.01.002

    Article  MathSciNet  MATH  Google Scholar 

  3. Ghallab, M., et al.: PDDL - The Planning Domain Definition Language. Technical report, AIPS-98 Planning Competition Committee (1998). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.37.212

  4. Giacomo, G.D., Lesp, Y., Pearce, A.R.: Situation calculus-based programs for representing and reasoning about game structures. In: Proceedings of the Twelth International Conference on the Principles of Knowledge Representation and Reasoning (KR 2010), pp. 445–455 (2010)

    Google Scholar 

  5. Jiang, G., Zhang, D., Perrussel, L.: GDL meets ATL: a logic for game description and strategic reasoning. In: Pham, D.N., Park, S.B. (eds.) PRICAI 2014: Trends in Artificial Intelligence, pp. 733–746. Springer, Cham (2014). https://doi.org/10.1007/978-3-319-13560-1_58

    Chapter  Google Scholar 

  6. Jiang, G., Zhang, D., Perrussel, L., Zhang, H.: Epistemic GDL: a logic for representing and reasoning about imperfect information games. In: IJCAI International Joint Conference on Artificial Intelligence, January 2016, pp. 1138–1144 (2016)

    Google Scholar 

  7. Love, N., Genesereth, M., Hinrichs, T.: General Game Playing: Game Description Language Specification. Technical report LG-2006-01, Stanford University, Stanford, CA (2006). http://logic.stanford.edu/reports/LG-2006-01.pdf

  8. Fox, M., Long, D.: PDDL2.1: An extension to PDDL for expressing temporal planning domains. J. Artif. Intell. Res. 20, 1–48 (2003). http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.68.1957

    Article  Google Scholar 

  9. McDermott, D.M.: The 1998 AI planning systems competition. AI Mag. 21(2), 35 (2000). https://doi.org/10.1609/AIMAG.V21I2.1506

    Article  Google Scholar 

  10. Parikh, R.: The logic of games and its applications. North-Holland Math. Stud. 102, 111–139 (1985). https://doi.org/10.1016/S0304-0208(08)73078-0

    Article  MathSciNet  MATH  Google Scholar 

  11. Pauly, M., Parikh, R.: Game logic - an overview. Studia Logica 75(2), 165–182 (2003). https://doi.org/10.1023/A:1027354826364

    Article  MathSciNet  MATH  Google Scholar 

  12. Schiffel, S., Thielscher, M.: Representing and reasoning about the rules of general games with imperfect information. J. Artif. Intell. Res. 49, 171–206 (2014)

    Article  MathSciNet  Google Scholar 

  13. Thielscher, M.: A general game description language for incomplete information games. In: Proceedings of the Twenty-Fourth AAAI Conference on Artificial Intelligence (AAAI-2010), pp. 994–999 (2010). https://www.aaai.org/ocs/index.php/AAAI/AAAI10/paper/view/1727

  14. Thielscher, M.: GDL-III: a proposal to extend the game description language to general epistemic games. In: Proceedings of the European Conference on Artificial Intelligence (ECAI), vol. 285, pp. 1630–1631. Hague (2016). https://doi.org/10.3233/978-1-61499-672-9-1630

  15. Thielscher, M.: GDL-III: a description language for epistemic general game playing. IJCAI International Joint Conference on Artificial Intelligence, pp. 1276–1282 (2017)

    Google Scholar 

  16. Van Benthem, J.: Games in dynamic-epistemic logic. Bull. Econ. Res. 53(4), 219–248 (2001). https://doi.org/10.1111/1467-8586.00133

    Article  MathSciNet  MATH  Google Scholar 

  17. van Benthem, J., Ghosh, S., Liu, F.: Modelling simultaneous games in dynamic logic. Synthese 165(2), 247–268 (2008). https://doi.org/10.1007/s11229-008-9390-y

    Article  MathSciNet  MATH  Google Scholar 

  18. Zhang, D., Thielscher, M.: Representing and reasoning about game strategies. J. Philos. Logic 44(2), 203–236 (2014). https://doi.org/10.1007/s10992-014-9334-6

    Article  MathSciNet  MATH  Google Scholar 

Download references

Acknowledgments

Munyque Mitttelmann and Laurent Perrussel acknowledge the support of the ANR project AGAPE ANR-18-CE23-0013.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Munyque Mittelmann .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

Mittelmann, M., Perrussel, L. (2020). Game Description Logic with Integers: A GDL Numerical Extension. In: Herzig, A., Kontinen, J. (eds) Foundations of Information and Knowledge Systems. FoIKS 2020. Lecture Notes in Computer Science(), vol 12012. Springer, Cham. https://doi.org/10.1007/978-3-030-39951-1_12

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-39951-1_12

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-39950-4

  • Online ISBN: 978-3-030-39951-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics