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HandLeVR: Action-Oriented Learning in a VR Painting Simulator

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Emerging Technologies for Education (SETE 2019)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 11984))

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Abstract

The development of vocational competence has so far been inefficiently implemented in some trades, as for example in the training of vehicle painters. The HandLeVR project therefore underscores the use of Virtual Reality to promote action-oriented learning of techniques for carrying out vehicle painting work. This article describes both the instructional and technological aspects of a VR Painting Simulator developed in the project and presents intermediate results.

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Notes

  1. 1.

    https://handlevr.de.

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Correspondence to Raphael Zender .

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Zender, R., Sander, P., Weise, M., Mulders, M., Lucke, U., Kerres, M. (2020). HandLeVR: Action-Oriented Learning in a VR Painting Simulator. In: Popescu, E., Hao, T., Hsu, TC., Xie, H., Temperini, M., Chen, W. (eds) Emerging Technologies for Education. SETE 2019. Lecture Notes in Computer Science(), vol 11984. Springer, Cham. https://doi.org/10.1007/978-3-030-38778-5_6

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  • DOI: https://doi.org/10.1007/978-3-030-38778-5_6

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-38777-8

  • Online ISBN: 978-3-030-38778-5

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