Abstract
In this study, a simulated, VR-based environment was built and analyzed to explore if a VR environment can possess recovering effects. 61 university students tested a VR application depicting a forest and answered survey questions about the experience. The results showed that VR-environment can indeed have recovering effects. Moreover, when comparing to previous studies in real forests, the recovery effects were at similar levels. The study results suggest that as the VR-based environments can possess recovery effects, they can work as recovery environments at schools or similar environments. The study results offer implications for the designers and propose design principles to build recovering VR environments. Future research avenues to scrutinize the results in various research contexts are discussed.
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Acknowledgements
Authors of this paper would like to thank Arto Korhonen for his help with data colecting, Metsämiesten Säätiö Foundation for funding and Zoan Oy for building the modelled VR-environment.
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Lähtevänoja, A., Holopainen, J., Mattila, O., Södervik, I., Parvinen, P., Pöyry, E. (2019). Virtual Reality as a Recovering Environment - Implications for Design Principles. In: Alexandrov, D., Boukhanovsky, A., Chugunov, A., Kabanov, Y., Koltsova, O., Musabirov, I. (eds) Digital Transformation and Global Society. DTGS 2019. Communications in Computer and Information Science, vol 1038. Springer, Cham. https://doi.org/10.1007/978-3-030-37858-5_43
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