Abstract
One of the main challenges associated to the foreign language teaching-learning process is lack of motivation from students. In the literature it is reported that it is possible to promote motivation towards such process through the realization of educational activities on familiar environments created by using animations and digital sounds. In this paper, the process that was followed for the implementation of an Augmented Reality-based application to support the development of the listening comprehension skill in children between 10- and 12-years learning English as foreign language is presented, considering educational content provided by certification institutions and technological elements. A preliminary assessment of interface prototypes by driving an experiment using the Wizard of Oz technique was also addressed.
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Rodríguez-Vizzuett, L., Guerrero-García, J., Olmos-Pineda, I. (2019). An Augmented Reality-Based Application Relying on the Use of Tangible User Interfaces for English Teaching to Children Between 10 and 12 Years. In: Ruiz, P., Agredo-Delgado, V. (eds) Human-Computer Interaction. HCI-COLLAB 2019. Communications in Computer and Information Science, vol 1114. Springer, Cham. https://doi.org/10.1007/978-3-030-37386-3_8
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