Abstract
Reading comprehension is a cognitive activity, which development promotes complex and fundamental processes helpful to access learning; it is connected to the world understanding in a participatory way. Consequently, it is essential to acquire this ability at an early age. Particularly for children, the videogames motivational aspect makes them an attractive resource in reading comprehension. In this paper is presented the development process of a serious game as a support for the reading comprehension process. The videogame is oriented to strategies related to syntax through fill-in-the-blank exercises. The game tutorial is illustrative for the children to understand the game mechanics, the avatar movements and the interaction with the game elements; an exploratory study was conducted to observe its effectiveness.
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Acknowledgment
We would like to thank the “Letras para Volar” program, and the Coordinación de Innovación Educativa y Pregrado of the Universidad de Guadalajara. Also, we are grateful to John Moreno for his support. And finally, we want to acknowledge the work of the game programmer Manuel Iván Herrera Maciel, and the game artist Nidia Angélica Bautista Cosío.
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Hernández Rentería, L.A., Ramírez Lujano, A., Contreras Davito, M., Carranza, D.B., Peña Pérez Negrón, A. (2019). A Serious Game Proposal to Reinforce Reading Comprehension in Scholars. In: Ruiz, P., Agredo-Delgado, V. (eds) Human-Computer Interaction. HCI-COLLAB 2019. Communications in Computer and Information Science, vol 1114. Springer, Cham. https://doi.org/10.1007/978-3-030-37386-3_3
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DOI: https://doi.org/10.1007/978-3-030-37386-3_3
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